Tech
Huawei unveils new computing tech as China seeks AI strength

Chinese tech juggernaut Huawei plans to launch powerful computing setups that allow chips to connect at high speeds, an executive said Thursday, as Beijing looks to bolster domestic AI prowess and reduce reliance on Western firms.
Geopolitical tensions between China and the United States have intensified technological competition between the countries, each seeking to achieve supremacy in the vital fields of artificial intelligence and advanced computer chips.
Shenzhen-based Huawei and California-based Nvidia are among the tech giants that have repeatedly been caught up in the rivalry, each facing various restrictions on their overseas operations.
Huawei’s Deputy Chairman Eric Xu said Thursday that the firm intends to launch the Atlas 950 and Atlas 960 “SuperPoDs,” part of efforts to meet “long-term computing demand,” according to a press release.
The products will be used to integrate thousands of Huawei chips, significantly enhancing the computing power that underpins various AI applications.
They are expected to be launched in the fourth quarters of 2026 and 2027, respectively, according to a copy of Xu’s speech seen by AFP.
An earlier report by state-controlled Chinese business news outlet Jiemian incorrectly stated that the Atlas 950 would launch this year.
“These two SuperPoDs will deliver an industry-leading performance across multiple key metrics, including the number of NPUs (neural processing units), total computing power, memory capacity, and interconnect bandwidth,” said Xu, quoted in the press release.
The announcement comes a day after a report by the Financial Times said China’s internet regulator had instructed domestic tech giants, including Alibaba and ByteDance to terminate orders for certain Nvidia products.
According to the FT, citing unnamed sources, the Cyberspace Administration of China ordered companies to end all testing and purchase plans for Nvidia’s RTX Pro 6000D chips, state-of-the-art processors made especially for the country.
Nvidia chief executive Jensen Huang said Wednesday that he was “disappointed” by the report.
Chinese foreign ministry spokesman Lin Jian did not confirm new restrictions when asked about the report at a regular press conference on Thursday.
“We always oppose discriminatory practices targeting specific countries when it comes to economic, trade and technology issues,” he said.
“China is willing to maintain dialogue and cooperation with all parties to protect the stability of the global supply chain.”
Observers believe that Beijing’s moves to wean Chinese tech companies off Nvidia’s offerings are part of its effort to accelerate domestic production from companies like Huawei.
The FT report also said that Beijing regulators have recently summoned Huawei and Cambricon—another domestic chipmaker—for discussions on how their products stack up against Nvidia’s chips for the Chinese market.
© 2025 AFP
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Tech
UK’s FIA unveils 3D garment volumetric capture service

This next-generation creative technology uses an FIA designed process called digital reskinning, where virtual garments with realistic physics and textures are applied to captured human performances. The result is hyper-real fashion content that moves naturally and expressively, creating endless possibilities across digital campaigns and virtual runways.
London College of Fashion’s Fashion Innovation Agency has launched a groundbreaking 3D volumetric capture service using digital reskinning to create hyper-real virtual fashion content.
This AI-enhanced technology enables designers to produce lifelike digital doubles for campaigns, virtual try-ons, and virtual runways, reducing the need for physical samples.
By capturing full-body motion in high-resolution 3D and using AI mesh stabilisation, FIA’s newly launched offering produces digital doubles; ready to be restyled and reimagined. Through digital reskinning, a single captured performance can be transformed into an entire collection, enabling brands to tell rich stories while reducing the need for physical samples and the associated costs, the company said in a press release.
“Until now, there has been no clear or consistent pipeline for designers to access this level of digital reskinning. What we’ve built changes that. We have been able to achieve the highest standard of 3D volumetric capture currently available; it’s remarkably lifelike and ready for real-world use. For the first time, designers and brands can harness this technology in a way that’s intuitive and scalable,” Matthew Drinkwater, head of Fashion Innovation Agency, said.
Designed for use across fashion, gaming, film, and immersive entertainment, this streamlined service supports everything from campaign ideation to consumer-facing virtual try-ons. It offers brands a future-facing, sustainable way to build content pipelines ready to meet the growing demand for high-quality digital fashion assets.
The service has been developed with the support of University of Portsmouth’s Centre for Creative and Immersive Extended Reality (CCIXR), 4D Views and UAL’s Creative Enterprise Network; a strategic initiative built around sharing of expertise, resources and networks across UAL colleges to help student and staff entrepreneurs to scale-up the impact of their ventures. In 2023, Dr Gavin Clark was appointed UAL’s inaugural director of Enterprise & Commercialisation, further strengthening the university’s commitment to developing knowledge and IP-based innovation in the creative industries.
Fibre2Fashion News Desk (RR)
Tech
Meta unveils AI-powered smart glasses with display and neural wristband at Connect event

Meta’s newest artificial-intelligence powered smart glasses include a tiny display and can be controlled by a neural wristband that lets you control it with “barely perceptible movements,” CEO Mark Zuckerberg announced Wednesday.
Zuckerberg continues to evangelize the glasses as the next step in human-computer interactions—beyond keyboards, touch screens or a mouse.
“Glasses are the only form factor where you can let AI see what you see, hear what you hear,” and eventually generate what you want to generate, such as images or video, Zuckerberg said, speaking at the tech giant’s Menlo Park, California, headquarters.
The glasses, called Meta Ray-Ban Display, will be available Sept. 30 and cost $799.
Mike Proulx, research director at Forrester, said Meta’s latest reveal is “reminiscent of when the Apple Watch first debuted as an alternative to the smartphone.”
“But what these glasses do is bring more utility to consumers in a single device. Unlike VR headsets, glasses are an everyday, non-cumbersome form factor,” the analyst added. “However, the onus is on Meta to convince the vast majority of people who don’t own AI glasses that the benefits outweigh the cost. The good news? There’s a lot of runway to earn market share.”
Meta also updated its original, display-less Ray-Ban glasses to have a better battery life, which Meta says lasts eight hours with typical use, nearly twice as long as the previous model. An upcoming feature, called “conversation focus,” will amplify the voice of the person the user is speaking to and help drown out background noise. This will be available on the older version of the glasses too, as a software update, Zuckerberg said. Meta also added German and Portuguese to the gadget’s live translation capabilities. The new model costs $379, and the previous model now costs $299.

The company also unveiled a new set of AI-powered glasses for athletes, called the Oakley Meta Vanguard, which Meta says is specifically for “high-intensity sports” and can be integrated with Garmin devices to give users feedback about their workouts such as heart rate and stats. For instance, a runner could ask “Hey Meta, what’s my heart rate?” and get a voice response through the glasses. It also auto-captures video clips when the user hits key milestones or ramps up their heart rate, speed or elevation. The glasses will cost $499 and go on sale Oct. 21.
While the company has not disclosed sales figures of the glasses, it said they have been more popular than expected.
“For more than a decade, Zuckerberg’s long-term vision with Oculus and the Metaverse has been that glasses and headsets will blur the lines between physical and digital worlds,” Forrester analyst Thomas Husson said. “After many false starts, the momentum to move beyond an early adopter niche is now.”
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Meta CEO Mark Zuckerberg wears artificial intelligence-powered smart glasses as he speaks during the company’s Connect developer conference Wednesday, Sept. 17, 2025, in Menlo Park, Calif. Credit: AP Photo/Nic Coury
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Meta CEO Mark Zuckerberg speaks during the company’s Connect developer conference Wednesday, Sept. 17, 2025, in Menlo Park, Calif. Credit: AP Photo/Nic Coury
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Meta CEO Mark Zuckerberg, left, talks with DJ Diplo during the company’s Connect developer conference Wednesday, Sept. 17, 2025, in Menlo Park, Calif. Credit: AP Photo/Nic Coury
Meta teased a prototype for Orion, which Zuckerberg called “the most advanced glasses the world has ever seen,” last year—but these holographic augmented reality glasses are still years away from being on the market.
Like other tech companies, Meta has been making massive investments in AI development and hiring top talent at eye-popping compensation levels.
In July, Zuckerberg posted a note detailing his views on “personal superintelligence” that he believes will “help humanity accelerate our pace of progress.” While he said that developing superintelligence is now “in sight,” he did not detail how this will be achieved or exactly what “superintelligence” means. The abstract idea of “superintelligence” is what rival companies call artificial general intelligence, or AGI.
Zuckerberg has said he believes AI glasses are going to be “the main way we integrate superintelligence.”
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Meta unveils AI-powered smart glasses with display and neural wristband at Connect event (2025, September 18)
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Tech
Oxa gains more mileage from Nvidia for autonomous vehicles | Computer Weekly

Having started 2025 with a series of moves to boost its presence in the US, strengthen its position in industrial logistics, and extend its use and expertise in artificial intelligence (AI), UK-based autonomous vehicle (AV) technology company Oxa has extended its business relationship with AI leader Nvidia, with expanded use of the Nvidia Cosmos World Foundation Models and next-generation Nvidia Drive AGX Thor developer kits to accelerate the evolution of its self-driving software.
Explaining the rationale for its move, Oxa said the extension was part of its plan to build the future of Industrial Mobility Automation (IMA), where self-driving technology tackles the most pressing challenges facing logistics and manufacturing. Oxa believes IMA represents a $2tn market opportunity as businesses increasingly turn to automation to perform repetitive daily mobility tasks, such as passenger transportation, asset monitoring and factory parts line logistics, supporting productivity, reduced costs and innovation.
Oxa believes its work on industrial autonomy aligns with the priorities of the UK’s Advanced Manufacturing Sector Plan by advancing connected and autonomous mobility, driving research and development and strengthening the country’s position as a global hub for advanced technology.
In March 2025, Oxa announced a collaboration with Nvidia to use the latter’s Cosmos World Foundation Models – which generate photoreal virtual world states as videos from multimodal inputs such as text and images – including Cosmos Predicts Models, to enhance its own training tools, such as Oxa Sensor Expansion, which sit in its development toolchain, and Oxa Foundry.
By integrating Nvidia Cosmos World Foundation Models into its Oxa Foundry development framework, Oxa says it can use Cosmos to more quickly generate and test driving scenarios – cutting both time and cost compared with real-world testing alone.
To train and validate its software for demanding industrial environments, Oxa is also using Nvidia Cosmos World Foundation Models and the Nvidia Drive AGX Orin developer kits, which are specifically designed with the automotive input/output required for development workloads.
It is also already working to integrate the next-generation Drive AGX Thor developer kits, preparing for the future of physical AI that Oxa sees as supporting the next wave of advanced automotive workloads.
In addition, the move sees Oxa look further to the US for essential technology to fulfil its ambitions. In 2024, Oxa became the first UK AV company to export its self-driving software to the US, and its software is now present in a number of commercial deployments in both Florida and California. These initiatives are part of what Oxa calls a tangible “transatlantic loop”, where UK innovation is validated and commercialised in the US.
By deploying Nvidia’s AI software, Oxa says it is not only driving its own research and development, but is also providing a real-world blueprint, critical for attracting investment and talent to the UK, highlighting business-led innovation that creates high-value jobs and advances technology on both sides of the Atlantic.
“Our collaboration with Nvidia is a prime example of how companies from both countries can work together effectively on advanced technology development while supporting economic growth in both nations,” said Oxa CEO Gavin Jackson.
“By harnessing Nvidia’s latest technology, we are accelerating our ability to deliver safe, reliable and efficient autonomous solutions to customers today, addressing critical challenges such as driver shortages and productivity gaps,” he said.
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