Tech
Men Are Betting on WNBA Players’ Menstrual Cycles

The “woosh” of a dildo flying past your face. Tribalistic chants. Men making bets on your bodily functions.
This isn’t a cult—this is a day in the life of a modern-day WNBA player.
That last indignity on the list? It’s a sports betting strategy that’s been getting increasing play over the course of this WNBA season, which is wrapping up as the Las Vegas Aces and Phoenix Mercury face off in the finals. Dozens of dedicated gamblers online are making bets on players’ potential performance based on their “predictions” (or, rather, assumptions) about their menstrual cycles. Some actually call it “blood money,” because … of course they do.
One prominent figure making and predicting these wagers, who goes by FadeMeBets online, has garnered thousands of likes and shares on Instagram for his menstrual cycle betting strategy. He claims he’s been correct on 11 out of 16 of his period-related predictions, with about 68.75 percent accuracy. “What’s kind of good, but also kind of bad, is it brings more people to watch the WNBA, but, on the downside of that, it’s usually just all gamblers,” says FadeMeBets, who declined to be named, citing privacy concerns.
This WNBA season has been a record-breaker—more fans in the stands, more eyes on the screen, more viral moments. The league announced that attendance passed a historic 2.5 million earlier this summer. Meanwhile, high-profile players like Angel Reese, Paige Bueckers, and Caitlin Clark have added a boost and become household names.
The newfound interest in the league has more men watching the sport than women, and the overwhelming rise of sports gambling means some of them are betting on the games—and the players’ periods—which experts warn isn’t just pseudoscientific, but sexist, too.
“Not every woman is the same. Yes, there’s the traditional 28-day cycle, but everyone’s is different, and it varies person to person, month by month,” says Amy West, a sports medicine physician. “Someone being able to predict that? Someone who’s not very close to the menstruating person? It’s actually kind of silly.”
Methods to the Madness
FadeMeBets admits that predicting WNBA player performance based on menstrual cycle assumptions is more art than science. His typical menstrual cycle prediction videos all start with the vaguely menacing phrase: “We’ve got a victim, boys.” (By this, he says the victim is the betting line—the odds set out by sportsbooks that determine a person’s payout—not the player herself.) He then shares predictions about whether a specific player is menstruating, ovulating, or in their late luteal phase, which occurs after ovulation and before the period comes. For instance, he said this summer of Clark: “She is on the end of her late luteal phase, meaning a decrease in cardio, decrease in strength, decrease in aerobic system, she’s going to be tired more often than in a normal game.”
FadeMeBets told viewers to “bet the under” on Clark that game, projecting that she’d score lower than the number predicted by oddsmakers on sports betting apps, and, in this case, Clark did.
Tech
The Shutdown Is Pushing Air Safety Workers to the Limit

“We will never compromise on safety. When staffing constraints arise, the FAA will slow down air traffic at impacted airports to ensure operations remain safe,” FAA spokesperson Hannah Walden tells WIRED, adding that Transportation secretary Sean Duffy “said that air traffic controllers who report to work will be paid. Regarding reductions in force (RIFs), DOT has been clear for months: safety critical positions—including air traffic controllers—have and will continue to be exempt from any RIFs.”
In a written statement, a spokesperson for the TSA said of employees working without pay: “It’s unfortunate they have been put in this position due to political gamesmanship. Our hope is that Democrats will soon recognize the importance of opening the government.”
On Thursday, Duffy suggested on Fox Business News that controllers and other workers who don’t come to work during the shutdown would be fired. “If we have a continual small subset of controllers that don’t show up to work, and they’re the problem children … if we have some on our staff that aren’t dedicated like we need, we’re going to let them go,” said Duffy.
One air traffic controller described this week’s working conditions as “pretty much the same” but with “an undercurrent of fear that the dipshits in charge will use this as an excuse to decertify our union and take away all bargaining rights.”
Air traffic workers know that accusations of coordinated activity and sick-outs, or informal labor actions that could violate long-standing bargaining agreements with the government, are especially perilous right now, as federal officials threaten the status of public sector unions. The Trump administration suddenly ended TSA workers’ collective bargaining agreement in March, before a court preliminarily halted the move in June. Workers worry that taking an absence, even when it’s needed, could have long-term consequences for their union—and therefore, their working conditions.
The National Air Traffic Controllers Association did not respond to WIRED’s request for comment. But a pop-up on the public union’s website notes that it “does not endorse, support, or condone any federal employees participating in or endorsing a coordinated activity that negatively affects the capacity” of the National Airspace System.
Jones, the TSA agent and union leader, says his group won’t organize sick-outs. But employees may have to call out if the lack of pay means “they don’t have the means to commute into work,” he says.
“We are sick and tired of being political pawns for Washington,” adds Jones.
Tech
Austria finds Microsoft ‘illegally’ tracked students: Privacy campaign group

Austria’s data protection authority has determined that Microsoft “illegally” tracked students using its education software and must grant them access to their data, a privacy campaign group said Friday.
Austria-based privacy campaign group Noyb (None of Your Business) in 2024 lodged a complaint against the company, accusing its Microsoft 365 education software of violating EU data protection rights for children.
Noyb said that Microsoft 365 Education installed cookies that collect browser data and are used for advertising purposes, a practice likely affecting millions of students and teachers across Europe.
In a statement on Friday, Noyb announced that the regulator had issued a decision this week, which “finds that Microsoft 365 Education illegally tracks students and uses student data for Microsoft’s own purposes”.
Microsoft was ordered to provide users, including the complainant—a minor represented by her father—access to their personal data.
The Austrian data protection authority confirmed that it issued a decision on Wednesday but did not give any further details.
While not responding to requests by users for access to data related to its education software, Microsoft “tried to shift all responsibility to local schools” or other national institutions, Noyb said.
“The decision… highlights the lack of transparency with Microsoft 365 Education,” Noyb data protection lawyer Felix Mikolasch said in the statement.
“It is almost impossible for schools to inform students, parents and teachers about what is happening with their data,” he added.
Microsoft said in a statement sent to AFP that the company would review the decision and decide “on next steps in due course”.
“Microsoft 365 for Education meets all required data protection standards, and institutions in the education sector can continue to use it in compliance with GDPR,” it added, referring to the EU’s landmark General Data Protection Regulation.
Noyb, founded by the online privacy activist Max Schrems, has launched several legal cases against technology giants, often prompting action from regulatory authorities over violations of the GDPR.
It has filed more than 800 complaints in various jurisdictions on behalf of internet users.
© 2025 AFP
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Austria finds Microsoft ‘illegally’ tracked students: Privacy campaign group (2025, October 10)
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Tech
Love it or hate it? Apple’s ‘Liquid Glass’ explained

Apple’s latest design overhaul—aptly named Liquid Glass—has been polarizing to say the least.
Some people love it, lauding the company’s bold new approach as a step toward the future.
Others hate it, highlighting that the company’s focus on transparent surfaces and flashy visuals has caused readability and usability issues.
It’s the company’s biggest redesign since the launch of iOS 7 more than 12 years ago. From the Mac and the iPad to the iPhone and the Apple Watch, all of Apple’s mainline products have been updated with the new design.
Apple is the latest company that seems to be moving away from the purely flat and minimal design practices that have been a mainstay in the technology industry for the past decade.
Instead, it is going back to its roots a bit, incorporating elements of the real world into its interfaces.
Liquid Glass was inspired by Apple’s Vision OS, the operating system of Apple’s mixed reality headset, the Vision Pro.
Transparent surfaces and glassy icons make a lot of sense for an operating system designed to be worn on your face, says Paolo Ciuccarelli, director of the Center for Design at Northeastern University. You want to be able to see what’s in front of you after all. It’s interesting, however, that we are seeing similar design cues being implemented into nearly Apple’s full lineup of projects.
He sees it as a positive sign that the company is experimenting, adding the physicalities of the real world into its software.
“It’s good on one side that we go back to some level of materiality,” he says. “It’s a new way of addressing a universal need that we have to see our technology be a part of our world.”
It harkens a bit back to the early days of the iPhone, which relied heavily on skeuomorphic design for much of its operating system.
That’s a design language that involves creating digital interfaces that look similar to real-world objects—think of the original Notepad app literally looking like a yellow legal notepad or the Voice Memos app looking like a real-life recording setup.
It’s understandable why Apple relied so heavily on that design language for the first few iPhones, Ciuccarelli explains.
“It was a new type of phone, and they needed a way of presenting these functions,” he says. “Looking back, in a way it was a bit of a shortcut to introduce as much innovation as possible, but in a way that could be understood by people who have never seen a device like that before.”
It also made sense why the company decided to go all in on flat design several years later once the iPhone and Apple’s lineup of products became more established. It was a bold new approach that certainly got a lot of attention at the time.
Also by abandoning the constraints of skeuomorphism, the company was able to play around a bit more and create a more unified and consistent experience across its range of apps and services. The Notes app no longer looked totally different from the Voice Memos app, for example.
“People knew about [the devices], so there was no need to be realistic—to mimic something that exists in reality anymore,” he says. “We could move to another level.”
But after more than 10 years, Apple’s signature flat design had become a bit stale. At the same time, advancements in computational power have opened up the possibility for more playful and graphically intense interfaces, Ciuccarelli says.
Now with this new interface type, Apple is mixing the best of worlds—not completely abandoning some flat design elements but reintroducing playful animations meant to mimic reality. For example, the lock screen app now has a cool magnifying effect when swiped up.
“We’ve overcome some of the [technical] limitations and finally are getting interfaces designed with the potentiality of the devices but with the idea of adding elements that make them feel organic and living on their own,” he says.
Apple isn’t the only company following this trend. Microsoft is doing something similar with its Fluent Design, and so is Google with its Material 3 expressive.
“There’s a little bit of a trend there, of course,” says Ciuccarelli. “As soon as the big players start doing something, there’s going to be traction.”
Of course, Ciuccarelli says these changes shouldn’t be made haphazardly. They should be made for the benefit of the end user.
“I don’t want to see animations and interactions that don’t really enable something that wasn’t possible before,” he says.
For many Apple users, Apple hasn’t done a very good job of explaining why these changes were made. For its part, Apple says Liquid Glass “brings more focus to content and a new level of vitality.”
Apple will certainly iterate on Liquid Glass in the years to come, just like it has done with all its software in the past, he explains. It’s already scaled back the glassy and transparent look a bit from the previous betas this summer.
“It’s a new world that they are opening up,” Ciuccarelli says.
This story is republished courtesy of Northeastern Global News news.northeastern.edu.
Citation:
Love it or hate it? Apple’s ‘Liquid Glass’ explained (2025, October 10)
retrieved 10 October 2025
from https://techxplore.com/news/2025-10-apple-liquid-glass.html
This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.
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