Tech
PlayStation Portal’s Latest Update Proves Sony Needs a Real Handheld Console Again
Another year, another update to Sony’s PlayStation Portal. The latest tweak to the hardware considerably expands the roster of games playable on the device—but the end result only highlights how urgently PlayStation needs to re-enter the gaming handheld market for real.
The evolution of PlayStation Portal has been fascinating to watch, mainly to see Sony practically scrambling to keep up with the gadget’s unexpected popularity. Launched November 2023, Portal was intended as a mere accessory for PlayStation 5. It had no native processing abilities, simply using Sony’s Remote Play technology to stream whatever happened on players’ personal PS5 to the portable’s screen.
Although it could technically be used anywhere with a strong Wi-Fi signal, difficulties connecting to public networks and high speed requirements to even launch a stream meant the Portal was effectively only suitable for in-home use, to free up the main TV or play in another room.
Somehow, it still took off, with Sony Interactive Entertainment CEO Hideaki Nishino saying in 2024 that the Portal had been a “huge success.” The same year, Sony made it easier to connect to public Wi-Fi and added actual cloud gaming support to Portal, with a selection of games on offer to players subscribing to PlayStation Plus Premium. The initial offering included “over 120 PS5 games from the PS Plus Game Catalog,” though the curated library was subject to change. It could have been a big shift in how players approached hardware and software alike, but, in practice, didn’t really deliver.
Even so, another year on and the Portal’s success seems unstoppable. Sony’s Takuro Fushimi recently told TechRadar that “the community’s response has been overwhelming” and that Portal is now the “most widely used device for PS5 Remote Play.” It’s little surprise, then, that Sony keeps trying to hammer it into something that looks, if you squint, like the standalone gaming handheld it was never intended to be, but that players so desperately want.
Clearer Skies?
Enter the newest update to PlayStation Portal. It takes Cloud Streaming out of its beta phase, expanding the streamable library from only those titles included in the PS Plus selection to many games digitally owned by players. Until now, if you didn’t have a game installed locally on your PS5 or it wasn’t included in that cloud catalog, too bad, no Portal play for you. Going forwards, you’ll be able to cloud stream many titles if they’re tied to your PlayStation account through purchase on the PlayStation Store—although you will still need to be subscribed at the PS Plus Premium tier to use the feature, which will set you back $160 for a full year.
The assortment available is already vast—more than 3,000 games at time of writing. On the face of it, this should be a transformative development for not just the Portal, but PlayStation as a gaming ecosystem. It potentially extends availability of titles you own to wherever you want to play them, and could even help alleviate data storage woes. Although the PS5’s internal drives can be expanded, SSDs can be pricey at higher capacities, and players with large digital collections often can’t install everything they own. Being able to stream games tied to your account without eating up drive space could be a great workaround.
The update also aims to improve the broader player experience on Portal. It finally adds the ability to make in-game purchases when cloud streaming (potentially useful if you want to buy some DLC or virtual currency), and allows players to receive game invites to multiplayer sessions when playing a game via the cloud. Previously, these features were only enabled for Remote Play gaming on Portal, since they were effectively being done through the PS5 and mirrored on the Portal’s screen. Accessibility features have also been improved, adding a screen reader tool and adjustable text sizes.
Tech
We Just Found Out Taylor Swift Sleeps on a Coop Pillow—They’re Having a Flash Sale to Celebrate
While I’m a mattress and sleep product expert, thanks to years of hands-on experience, I’m also aware that my opinion is not the end-all, be-all for everyone. However, when a megastar is also a fan of a product you’ve reviewed, it’s a good confirmation that you’re on the right track.
Taylor Swift, as it would turn out, is also a fan of Coop Sleep Goods—which we can confirm based on this December 10 Late Show With Stephen Colbert appearance.
Coop’s got some of our favorite pillows, particularly the Original Adjustable pillow. It comes in three shapes: the Crescent, the Cut Out, and the Classic, which is a traditional rectangular shape. I love (and regularly sleep on) the Crescent, which has a gentle curve on the bottom to allow for movement while maintaining head and neck support.
Tech
Nvidia Becomes a Major Model Maker With Nemotron 3
Nvidia has made a fortune supplying chips to companies working on artificial intelligence, but today the chipmaker took a step toward becoming a more serious model maker itself by releasing a series of cutting-edge open models, along with data and tools to help engineers use them.
The move, which comes at a moment when AI companies like OpenAI, Google, and Anthropic are developing increasingly capable chips of their own, could be a hedge against these firms veering away from Nvidia’s technology over time.
Open models are already a crucial part of the AI ecosystem with many researchers and startups using them to experiment, prototype, and build. While OpenAI and Google offer small open models, they do not update them as frequently as their rivals in China. For this reason and others, open models from Chinese companies are currently much more popular, according to data from Hugging Face, a hosting platform for open source projects.
Nvidia’s new Nemotron 3 models are among the best that can be downloaded, modified, and run on one’s own hardware, according to benchmark scores shared by the company ahead of release.
“Open innovation is the foundation of AI progress,” CEO Jensen Huang said in a statement ahead of the news. “With Nemotron, we’re transforming advanced AI into an open platform that gives developers the transparency and efficiency they need to build agentic systems at scale.”
Nvidia is taking a more fully transparent approach than many of its US rivals by releasing the data used to train Nemotron—a fact that should help engineers modify the models more easily. The company is also releasing tools to help with customization and fine-tuning. This includes a new hybrid latent mixture-of-experts model architecture, which Nvidia says is especially good for building AI agents that can take actions on computers or the web. The company is also launching libraries that allow users to train agents to do things using reinforcement learning, which involves giving models simulated rewards and punishments.
Nemotron 3 models come in three sizes: Nano, which has 30 billion parameters; Super, which has 100 billion; and Ultra, which has 500 billion. A model’s parameters loosely correspond to how capable it is as well as how unwieldy it is to run. The largest models are so cumbersome that they need to run on racks of expensive hardware.
Model Foundations
Kari Ann Briski, vice president of generative AI software for enterprise at Nvidia, said open models are important to AI builders for three reasons: Builders increasingly need to customize models for particular tasks; it often helps to hand queries off to different models; and it is easier to squeeze more intelligent responses from these models after training by having them perform a kind of simulated reasoning. “We believe open source is the foundation for AI innovation, continuing to accelerate the global economy,” Briski said.
The social media giant Meta released the first advanced open models under the name Llama in February 2023. As competition has intensified, however, Meta has signaled that its future releases might not be open source.
The move is part of a larger trend in the AI industry. Over the past year, US firms have moved away from openness, becoming more secretive about their research and more reluctant to tip off their rivals about their latest engineering tricks.
Tech
This Startup Wants to Build Self-Driving Car Software—Super Fast
For the last year and a half, two hacked white Tesla Model 3 sedans each loaded with five extra cameras and one palm-sized supercomputer have quietly cruised around San Francisco. In a city and era swarming with questions about the capabilities and limits of artificial intelligence, the startup behind the modified Teslas is trying to answer what amounts to a simple question: How quickly can a company build autonomous vehicle software today?
The startup, which is making its activities public for the first time today, is called HyprLabs. Its 17-person team (just eight of them full-time) is divided between Paris and San Francisco, and the company is helmed by an autonomous vehicle company veteran, Zoox cofounder Tim Kentley-Klay, who suddenly exited the now Amazon-owned firm in 2018. Hypr has taken in relatively little funding, $5.5 million since 2022, but its ambitions are wide-ranging. Eventually, it plans to build and operate its own robots. “Think of the love child of R2-D2 and Sonic the Hedgehog,” Kentley-Klay says. “It’s going to define a new category that doesn’t currently exist.”
For now, though, the startup is announcing its software product called Hyprdrive, which it bills as a leap forward in how engineers train vehicles to pilot themselves. These sorts of leaps are all over the robotics space, thanks to advances in machine learning that promise to bring down the cost of training autonomous vehicle software, and the amount of human labor involved. This training evolution has brought new movement to a space that for years suffered through a “trough of disillusionment,” as tech builders failed to meet their own deadlines to operate robots in public spaces. Now, robotaxis pick up paying passengers in more and more cities, and automakers make newly ambitious promises about bringing self-driving to customers’ personal cars.
But using a small, agile, and cheap team to get from “driving pretty well” to “driving much more safely than a human” is its own long hurdle. “I can’t say to you, hand on heart, that this will work,” Kentley-Klay says. “But what we’ve built is a really solid signal. It just needs to be scaled up.”
Old Tech, New Tricks
HyprLabs’ software training technique is a departure from other robotics’ startups approaches to teaching their systems to drive themselves.
First, some background: For years, the big battle in autonomous vehicles seemed to be between those who used just cameras to train their software—Tesla!—and those who depended on other sensors, too—Waymo, Cruise!—including once-expensive lidar and radar. But below the surface, larger philosophical differences churned.
Camera-only adherents like Tesla wanted to save money while scheming to launch a gigantic fleet of robots; for a decade, CEO Elon Musk’s plan has been to suddenly switch all of his customers’ cars to self-driving ones with the push of a software update. The upside was that these companies had lots and lots of data, as their not-yet self-driving cars collected images wherever they drove. This information got fed into what’s called an “end-to-end” machine learning model through reinforcement. The system takes in images—a bike—and spits out driving commands—move the steering wheel to the left and go easy on the acceleration to avoid hitting it. “It’s like training a dog,” says Philip Koopman, an autonomous vehicle software and safety researcher at Carnegie Mellon University. “At the end, you say, ‘Bad dog,” or ‘Good dog.’”
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