Business
Hollywood turns to video games to bring fresh IP to the big screen
Warner Bros. | Universal Studios | Amazon Prime
Hollywood is finally leveling up.
For decades, studios have tried to capitalize on the financial success and cultural relevance of video games, but it’s only been in the past few years that things have clicked.
With the box office achievements of Universal’s “The Super Mario Bros. Movie” and Warner Bros.’ “A Minecraft Movie,” alongside television hits like Amazon Prime Video’s “Fallout” and HBO’s “The Last of Us,” Hollywood has doubled down on its investment in content based on video game franchises and related intellectual property.
“Adaptations of popular games used to be met with a high degree of cynicism and creative misfires, but recent blockbusters and commercial hits have reversed the curse,” said Shawn Robbins, director of analytics at Fandango and founder of Box Office Theory.
Just this week, Paramount announced it would develop a live-action Call of Duty movie and distribute the latest Street Fighter adaptation as part of a three-year distribution deal with Legendary. Also on the development docket are features based on “Elden Ring,” “Helldivers,” “Horizon Zero Dawn” and “The Legend of Zelda.”
On the television side, treatments for Tomb Raider, God of War, Mass Effect and Assassin’s Creed are in the works.
“Video game movies and TV shows are not new, but they’re certainly getting a better volume and they’re getting better,” said Alicia Reese, analyst at Wedbush.
Start screen
The first video game adaptation to hit theaters was 1993’s “Super Mario Brothers.” The live-action feature based on the hit Nintendo property tallied $20.9 million domestically at the time and was widely panned by critics.
For the next two decades, Hollywood managed to make enough back on production budgets that studios kept justifying future adaptations, but there always seemed to be something lost in translation between the game controller and the theater.
Between 1993 and 2018, only three video game-based films generated more than $100 million at the domestic box office — 2001’s “Lara Croft: Tomb Raider,” 2016’s “The Angry Birds Movie” and 2018’s “Rampage,” according to data from Comscore.
During this same period, not a single video game movie generated a “fresh” rating from review aggregator Rotten Tomatoes. The site’s rating has become a benchmark over the past two decades, as moviegoers often consult the website before they decide to go see a film.
Rotten Tomatoes aggregates reviews from major publications and reputable blogs and determines what percentage of those reviews were positive versus negative. If at least 60% of a film’s reviews are positive, it will receive a red tomato, which is considered “fresh.” If it gets less than 60%, it is given a green splat.
Next level
And then something shifted in 2019.
Warner Bro.’s “Pokémon Detective Pikachu” not only hauled in $144 million domestically, it scored a 68% “fresh” rating. The film became the second-highest video game adaptation ever with $433.5 million in global receipts. Universal’s 2016 “Warcraft” was the only film with higher ticket sales at the time, with $433.6 million worldwide; however, only $47.3 million of that came from domestic audiences, Comscore reported.
Ben Schwartz voices Sonic in Paramount Pictures’ “Sonic the Hedgehog.”
Paramount Pictures
A month before pandemic shutdowns, Paramount’s “Sonic the Hedgehog” hit theaters, earning a 64% “fresh” rating and zapping up $144 million domestically and $319 million globally.
Its run was cut short, but audience turnout and enthusiasm brought two more theatrical Sonic films and a spin-off streaming show called “Knuckles.” The franchise has now generated more than $1 billion at the global box office since 2019 and a fourth film is due out in 2027.
The franchise paved the way for “The Super Mario Bros. Movie,” which debuted in April 2023 and shattered box office records for video game adaptations. It generated $574 million domestically, the most of any video game film ever, and more than $1.3 billion globally, the first and only film of the genre to reach that feat.
Another big hit for the industry was 2025’s “A Minecraft Movie,” which topped $423 million in the U.S. and Canada and $957 million at the global box office.
Jack Black, Jason Momoa, and Sebastian Hansen as seen in Warner Bros. and Legendary Entertainment’s “A Minecraft Movie.”
Warner Bros.
While critical responses to “Super Mario” and “Minecraft” were lukewarm — 59% and 48%, respectively — audience scores were much stronger at 95% and 85%, respectively.
“If it weren’t for ‘Minecraft,’ 2025 year-to-date would be looking, honestly, pretty dismal,” said Doug Creutz, an analyst at TD Cowen. “‘Minecraft’ really helped at the time of the year, April, when it’s usually a little quieter.”
Fueling fandoms
Video game films have hit their stride as technological advancements in computer-generated imagery made creating the worlds within these digital spaces easier and also more realistic.
Previous video game adaptations focused more on worldbuilding than character development, Toby Ascher, who acquired the rights to Sonic and produced the film franchise, told CNBC back in March when discussing how Paramount handled the production of the first Sonic film.
Now, that worldbuilding is easier, so studio creatives can focus on the story they are bringing to the big screen, said industry analyst David Poland.
“‘Minecraft, like the world of it, almost becomes a background,” Poland said. “Then you’re able to tell these stories where the obsession is not getting the background correct, but getting a story that people actually engage with. So, in some ways, I think the technology has allowed them to get away from the games to a certain extent, and get to things that people connect with while also maintaining the integrity of the games in the first place.”
At the same time, the kids who grew up playing video games have now become adults and are the ones making these films.
“I don’t think anyone in town really thought making a Sonic movie was a good idea,” Ascher said back in March. “But, I think our strategy was that we had grown up with these games. We’ve grown up with these characters, and we wanted to treat them like any other character. We wanted to give them real emotional arcs, and real emotional stories where you could relate to them.”
Paramount’s Chairman and CEO David Ellison also touted his fandom in announcing the company’s partnership with Activision to bring Call of Duty to the big screen.
“As a lifelong fan of Call of Duty this is truly a dream come true,” Ellison said. “From the first Allied campaigns in the original Call of Duty, through Modern Warfare and Black Ops, I’ve spent countless hours playing this franchise that I absolutely love.”
Chris Pratt and Charlie Day voice Mario and Luigi, respectively, in Universal and Illumination’s “The Super Mario Bros. Movie.”
Universal
The Entertainment Software Association estimates that more than 205 million Americans play video games, with the highest concentration of gamers coming from Gen Alpha, Gen Z and Millennials. That is a massive audience of people who have spent a lot of time invested in this kind of IP, Poland noted.
“If movie studios and theater owners want to meet young audiences where they are and have them become a consistent part of the future of moviegoing, the video game world is unsurpassed in untapped potential,” Robbins said.
“The additional upside is that the non-gamer audience could show up for these films and discover them for the first time,” he added. “Quality will always be king, though, so care must be taken and audiences must be heard. Ultimately, engaging Gens Z and Alpha directly through the communities of social influencers and content creators could pay tremendous dividends for the movie business.”
Drawing younger generations to cinemas is key when it comes to keeping the box office booming. Ultimately, analysts don’t see video game movies growing the industry exponentially, but rather acting as a replacement for genres that are not drawing in audiences and luring in a younger demographic and training them to be more avid moviegoers.
“As a genre, the video game adaptation represents a new frontier and studios may be looking to such future projects to fill the void that has been left by some inconsistent performances by films from the superhero category that historically has been heavily relied upon to be a key pillar of the box office,” said Paul Dergarabedian, senior media analyst at Comscore. “A virtual treasure trove of beloved brands, characters, situations, and stories await producers and filmmakers who are hoping to further cash in on video game fever.”
Disclosure: Comcast is the parent company of NBCUniversal and CNBC. NBCUniversal owns Rotten Tomatoes and Fandango.
Business
Visa launches new AI tools to manage the charge dispute process
Visa Inc. signage on the floor of the New York Stock Exchange (NYSE) in New York, US, on Wednesday, Jan. 28, 2026.
Michael Nagle | Bloomberg | Getty Images
Visa is launching six new tools using artificial intelligence to modernize the process of disputing credit card charges, the company told CNBC exclusively.
The digital payments company said the tools are designed to reduce the costs and frustration of “outdated” dispute processes for multiple entities involved in the payments process: merchants, issuers and acquirers.
“Some of the challenges are these back-office systems are still largely manual,” Andrew Torre, Visa’s president of value-added services, told CNBC. “We really had to think differently about how we approach this at scale.”
In 2025, Torre said, Visa processed more than 103 million charge disputes globally, marking a 35% increase since 2019.
“Our goal is to streamline this as much as possible,” Torre said. “We’d love to be able to see that growth rate come down.”
Visa’s new tools are part of a larger push by major banks and financial institutions to incorporate AI into their businesses — both internally and in consumer-facing applications. JPMorgan Chase and Goldman Sachs have both said they’re already using AI to hire fewer people. BNY spent $3.8 billion on technology in 2025, or about 19% of its revenue.
Visa said three of its six new tools focus on merchants, allowing them to address potential disputes before they escalate, managing disputes with generative AI responses and providing a deeper level of detail on order insights to manage confusion over unfamiliar charges.
For example, Torre said, many disputes are borne out of cardholders not recognizing a specific charge on their statements. With the new tool, Visa will be able to provide further details to financial institutions to show cardholders that data at a deeper level, according to the company.
The other three tools are built for issuers and acquirers, using predictive AI models to aid in case-by-case analysis, analyzing documents for summaries and auto fill and establishing an AI-powered dispute platform to manage the entire process in one location, Visa said.
“We’ll be able to get them insights and data so they can move from being reactive to proactive,” Torre said.
Torre said Visa’s new AI tools are part of a broader host of solutions for consumers, including a subscription manager announced last week that allows cardholders to cancel unnecessary subscriptions directly on the manager.
The automation will save time, money and unnecessary confusion for both parties, he added. Most of the tools will be generally available later this year, the company said.
“We really believe that disputes in this solution makes it much easier to manage and resolve,” Torre said. “We think it has better outcomes for everyone.”
Business
Food prices to rise by almost 10% due to Iran war, warns key industry body
Food bills are set to soar as much as 10 per cent this year as a direct consequence of the Iran war, a key industry body has warned.
The Food and Drink Federation (FDF), which represents 12,000 food and drink manufacturers, has hiked its inflation forecast for the year from 3.2 per cent to between nine and 10 per cent.
During the 2022 cost of living crisis, food inflation rose at a rate of 10.9 per cent, figures from the Food and Drink Federation (FDF) show, while the following year was even worse at 14.6 per cent.
Since then, it had dropped back to 2.7 per cent (2024) and 4.2 per cent (2025), but while this year had originally been forecast to deliver food inflation of 3.2 per cent, the latest assessment is that it will instead see a huge rise in the second half of 2026.
The FDF said the current situation is “unprecedented and hard to predict”, but it’s “clear that food inflation is going to rise in the months ahead”.
How much that adds to the average bill depends on the size and frequency of a consumer’s usual grocery habits, but on average, bills could rise by around £588, according to some estimates.
Consumer rights and review site Which? frequently assesses UK supermarkets for cost, and at the start of 2026, an average basket of 89 shopping products cost £161.56 at Aldi and up to £217.02 at Waitrose.
Assuming food inflation lands at the mid-point of the FDF forecast, 9.5 per cent, and that all products and supermarkets applied that uplift equally, that would move the costs of those shops up to £176.91 and £237.64 respectively.
Research from confused.com suggested the average UK household spent £119 each week on food shopping, which is £6,188 each year; a 9.5 per cent uplift to that equates to an extra £588 annually, or a total of just over £130 per week and £6,775 annually.
Chancellor Rachel Reeves is due to meet with some supermarket chiefs on Wednesday, including Sainsbury’s and Tesco, over discussions to assess the upcoming impact of price rises on the cost of living. The Treasury has described it as a “fact-finding” conversation.
Last month, Asda boss Allan Leighton called on Labour to do more to help businesses after creating “a lot of constraints” for them.
For food manufacturers, there is both a concern now and another yet to come in terms of energy cost rises.
Diesel – used in farm machinery – is up by 80 per cent since the start of the war, while fertiliser costs could increase further, as well as supply being constrained. The FDF also points to lost sales due to cancelled shipments to the Middle East, with UK firms regularly exporting cheese, cereals, chocolate and more to the region.
Dr Liliana Danila, chief economist at The Food and Drink Federation, said: “The food and drink sector is already feeling the force of this geopolitical shock. As one of the UK’s energy-intensive industries, manufacturers are facing mounting energy bills, rising transport and packaging costs and disruption across key supply chains.
“These pressures are hitting simultaneously and are a significant challenge for businesses to absorb.
“The current situation is unprecedented and hard to predict; however, given the scale and speed of these cost increases, and despite companies’ best efforts not to pass price increases on, it’s clear that food inflation is going to rise in the months ahead.”
The FDF says its upgraded inflation figures were based on “assumptions that the Strait of Hormuz opens to cargo traffic within the next two to three weeks”, as has been suggested by Donald Trump this week, and that most commodities, including oil, gas and fertiliser production, return to normal within a year.
In the past few months, the FDF has repeatedly called for the government to offer support to businesses in the sector from rising energy bills in the same way as it does to those in some other manufacturing areas.
Business
GST collections rise 8.2% in March 2026 to hit Rs 1.78 lakh crore – The Times of India
GST collections: India’s net Goods and Services Tax (GST) collections increased to Rs 1.78 lakh crore in March 2026, marking a rise of 8.2% compared to the previous month, according to official figures released on Wednesday.Gross GST revenue for March stood at Rs 2 lakh crore, which is an 8.8% increase over the same month last year.Abhishek Jain, Indirect Tax Head & Partner, KPMG says, “GST collections continue to show steady 9% annual growth, supported by strong import activity this month and consistent compliance. While export refunds have eased this month but remain healthy overall for the year”Refunds during the month totalled Rs 0.22 lakh crore, up 13.8% on a year-on-year basis, which resulted in net GST collections of Rs 1.78 lakh crore.Domestic GST revenue reached Rs 1.46 lakh crore, registering a growth of 5.9%, while revenue from imports was recorded at Rs 0.54 lakh crore, rising sharply by 17.8% during the period.Post-settlement GST figures across states presented a varied trend. While industrially advanced states recorded strong growth, several others reported a decline.Maharashtra contributed the highest amount to the overall collections at Rs 0.13 lakh crore on a pre-settlement basis, followed by Karnataka and Gujarat.Among states showing an increase in post-settlement SGST collections were Himachal Pradesh, Punjab, Uttarakhand, Haryana, Rajasthan, Uttar Pradesh, Bihar, Gujarat, Maharashtra, Karnataka, Kerala, Tamil Nadu, Telangana and Andhra Pradesh, among others.On the other hand, states such as Jammu and Kashmir, Chandigarh, Delhi, Arunachal Pradesh, Meghalaya, Assam, West Bengal, Jharkhand, Odisha, Chhattisgarh and Madhya Pradesh, among others, registered a decline in post-settlement SGST revenues.
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