Business
Hollywood turns to video games to bring fresh IP to the big screen
Warner Bros. | Universal Studios | Amazon Prime
Hollywood is finally leveling up.
For decades, studios have tried to capitalize on the financial success and cultural relevance of video games, but it’s only been in the past few years that things have clicked.
With the box office achievements of Universal’s “The Super Mario Bros. Movie” and Warner Bros.’ “A Minecraft Movie,” alongside television hits like Amazon Prime Video’s “Fallout” and HBO’s “The Last of Us,” Hollywood has doubled down on its investment in content based on video game franchises and related intellectual property.
“Adaptations of popular games used to be met with a high degree of cynicism and creative misfires, but recent blockbusters and commercial hits have reversed the curse,” said Shawn Robbins, director of analytics at Fandango and founder of Box Office Theory.
Just this week, Paramount announced it would develop a live-action Call of Duty movie and distribute the latest Street Fighter adaptation as part of a three-year distribution deal with Legendary. Also on the development docket are features based on “Elden Ring,” “Helldivers,” “Horizon Zero Dawn” and “The Legend of Zelda.”
On the television side, treatments for Tomb Raider, God of War, Mass Effect and Assassin’s Creed are in the works.
“Video game movies and TV shows are not new, but they’re certainly getting a better volume and they’re getting better,” said Alicia Reese, analyst at Wedbush.
Start screen
The first video game adaptation to hit theaters was 1993’s “Super Mario Brothers.” The live-action feature based on the hit Nintendo property tallied $20.9 million domestically at the time and was widely panned by critics.
For the next two decades, Hollywood managed to make enough back on production budgets that studios kept justifying future adaptations, but there always seemed to be something lost in translation between the game controller and the theater.
Between 1993 and 2018, only three video game-based films generated more than $100 million at the domestic box office — 2001’s “Lara Croft: Tomb Raider,” 2016’s “The Angry Birds Movie” and 2018’s “Rampage,” according to data from Comscore.
During this same period, not a single video game movie generated a “fresh” rating from review aggregator Rotten Tomatoes. The site’s rating has become a benchmark over the past two decades, as moviegoers often consult the website before they decide to go see a film.
Rotten Tomatoes aggregates reviews from major publications and reputable blogs and determines what percentage of those reviews were positive versus negative. If at least 60% of a film’s reviews are positive, it will receive a red tomato, which is considered “fresh.” If it gets less than 60%, it is given a green splat.
Next level
And then something shifted in 2019.
Warner Bro.’s “Pokémon Detective Pikachu” not only hauled in $144 million domestically, it scored a 68% “fresh” rating. The film became the second-highest video game adaptation ever with $433.5 million in global receipts. Universal’s 2016 “Warcraft” was the only film with higher ticket sales at the time, with $433.6 million worldwide; however, only $47.3 million of that came from domestic audiences, Comscore reported.
Ben Schwartz voices Sonic in Paramount Pictures’ “Sonic the Hedgehog.”
Paramount Pictures
A month before pandemic shutdowns, Paramount’s “Sonic the Hedgehog” hit theaters, earning a 64% “fresh” rating and zapping up $144 million domestically and $319 million globally.
Its run was cut short, but audience turnout and enthusiasm brought two more theatrical Sonic films and a spin-off streaming show called “Knuckles.” The franchise has now generated more than $1 billion at the global box office since 2019 and a fourth film is due out in 2027.
The franchise paved the way for “The Super Mario Bros. Movie,” which debuted in April 2023 and shattered box office records for video game adaptations. It generated $574 million domestically, the most of any video game film ever, and more than $1.3 billion globally, the first and only film of the genre to reach that feat.
Another big hit for the industry was 2025’s “A Minecraft Movie,” which topped $423 million in the U.S. and Canada and $957 million at the global box office.
Jack Black, Jason Momoa, and Sebastian Hansen as seen in Warner Bros. and Legendary Entertainment’s “A Minecraft Movie.”
Warner Bros.
While critical responses to “Super Mario” and “Minecraft” were lukewarm — 59% and 48%, respectively — audience scores were much stronger at 95% and 85%, respectively.
“If it weren’t for ‘Minecraft,’ 2025 year-to-date would be looking, honestly, pretty dismal,” said Doug Creutz, an analyst at TD Cowen. “‘Minecraft’ really helped at the time of the year, April, when it’s usually a little quieter.”
Fueling fandoms
Video game films have hit their stride as technological advancements in computer-generated imagery made creating the worlds within these digital spaces easier and also more realistic.
Previous video game adaptations focused more on worldbuilding than character development, Toby Ascher, who acquired the rights to Sonic and produced the film franchise, told CNBC back in March when discussing how Paramount handled the production of the first Sonic film.
Now, that worldbuilding is easier, so studio creatives can focus on the story they are bringing to the big screen, said industry analyst David Poland.
“‘Minecraft, like the world of it, almost becomes a background,” Poland said. “Then you’re able to tell these stories where the obsession is not getting the background correct, but getting a story that people actually engage with. So, in some ways, I think the technology has allowed them to get away from the games to a certain extent, and get to things that people connect with while also maintaining the integrity of the games in the first place.”
At the same time, the kids who grew up playing video games have now become adults and are the ones making these films.
“I don’t think anyone in town really thought making a Sonic movie was a good idea,” Ascher said back in March. “But, I think our strategy was that we had grown up with these games. We’ve grown up with these characters, and we wanted to treat them like any other character. We wanted to give them real emotional arcs, and real emotional stories where you could relate to them.”
Paramount’s Chairman and CEO David Ellison also touted his fandom in announcing the company’s partnership with Activision to bring Call of Duty to the big screen.
“As a lifelong fan of Call of Duty this is truly a dream come true,” Ellison said. “From the first Allied campaigns in the original Call of Duty, through Modern Warfare and Black Ops, I’ve spent countless hours playing this franchise that I absolutely love.”
Chris Pratt and Charlie Day voice Mario and Luigi, respectively, in Universal and Illumination’s “The Super Mario Bros. Movie.”
Universal
The Entertainment Software Association estimates that more than 205 million Americans play video games, with the highest concentration of gamers coming from Gen Alpha, Gen Z and Millennials. That is a massive audience of people who have spent a lot of time invested in this kind of IP, Poland noted.
“If movie studios and theater owners want to meet young audiences where they are and have them become a consistent part of the future of moviegoing, the video game world is unsurpassed in untapped potential,” Robbins said.
“The additional upside is that the non-gamer audience could show up for these films and discover them for the first time,” he added. “Quality will always be king, though, so care must be taken and audiences must be heard. Ultimately, engaging Gens Z and Alpha directly through the communities of social influencers and content creators could pay tremendous dividends for the movie business.”
Drawing younger generations to cinemas is key when it comes to keeping the box office booming. Ultimately, analysts don’t see video game movies growing the industry exponentially, but rather acting as a replacement for genres that are not drawing in audiences and luring in a younger demographic and training them to be more avid moviegoers.
“As a genre, the video game adaptation represents a new frontier and studios may be looking to such future projects to fill the void that has been left by some inconsistent performances by films from the superhero category that historically has been heavily relied upon to be a key pillar of the box office,” said Paul Dergarabedian, senior media analyst at Comscore. “A virtual treasure trove of beloved brands, characters, situations, and stories await producers and filmmakers who are hoping to further cash in on video game fever.”
Disclosure: Comcast is the parent company of NBCUniversal and CNBC. NBCUniversal owns Rotten Tomatoes and Fandango.
Business
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February 13, 2026
Business
Sensex, Nifty decline over 1% amid heavy selling in IT stocks
Mumbai: The Indian stock market on Friday closed in the red as the benchmark indices Sensex and Nifty declined over 1 per cent. The indices were dragged by heavy selling in information technology (IT) shares.
Sensex crashed 1.25%, or 1048 points to end at 82,626.76, while the Nifty 50 dropped by 1.30% falling 336 points at 25,471.10. Nifty IT fell for the third straight session, declining about 5 per cent, amid the fears of Artificial Intelligence driven automation. At the time of market closing, Nifty IT was down 1.44 per cent.
At opening, the Nifty 50 index was down at 25,571.15, declining by 236.05 points or (-0.91 per cent). The BSE Sensex also opened lower at 82,902.73, falling by 772.19 points or -0.92 per cent.
Vinod Nair, Head of Research, Geojit Investments Limited said, “Domestic equities ended lower following a highly volatile session, weighed down by weak global cues ahead of the upcoming US inflation data. Sentiment gains from the US-India trade deal have faded as renewed AI-driven disruption fears weigh on risk appetite, with markets worrying that Indian IT firms dependent on labour arbitrage model may face tougher competitive pressure than their Nasdaq peers.
This cautious tone extended across the broader market, pulling all major indices into negative territory, with most sectors closing in the red.””Metal stocks saw profit-booking amid a stronger dollar index, as reports of Russia’s return to the US-dollar settlement system heightened expectations of potential sanctions relief and raised concerns over weaker realisations for metal companies. Realty stocks declined on the back of weak results and delayed launches,” he said.
Vatsal Bhuva, Technical Analyst at LKP Securities said, “Bank Nifty slipped below a short-term consolidation range, indicating minor profit booking after the recent up move. However, the index continues to trade above its 20-day moving average placed near 59,700, which remains a crucial short-term support. The immediate support is seen in the 59,800-59,700 zone, while a stronger base is placed near 58,800-58,700. The broader bullish structure remains intact as long as the index sustains above 59,700. RSI around 54 is flattening, suggesting momentum is cooling. Resistance is placed near 60,800-61,000.”
Jateen Trivedi, VP Research Analyst – Commodity and Currency, LKP Securities said, “Rupee traded slightly weak by Rs 0.06 at Rs 90.61 against the dollar, while the dollar index remained flat near 97.00, keeping overall momentum range-bound. Immediate support is placed near Rs 90.90, whereas resistance is seen around Rs 90.25. With US CPI data due this evening, volatility is expected to rise. Depending on the inflation outcome, rupee could witness a gap opening on Monday, and any decisive break on either side may set the next directional trend.”
Business
Investor concerns over AI Capex returns may grow as Big Tech market leadership weakens: Jefferies
New Delhi: The trend of investors questioning returns from artificial intelligence (AI) capital expenditure is expected to grow in the coming quarters as the market leadership of Big Tech in the US stock market shows signs of breaking down, according to a report by Jefferies.
The report stated that its base case is that the market leadership of Big Tech in the US stock market is breaking down. It added that the trend of investors starting to question the returns from AI capex has only just started, and there is huge potential for these concerns to grow in the coming quarters.
Jefferies said, “GREED & fear’s base case is that the market leadership of Big Tech in the US stock market is breaking down. GREED & fear’s view is that the trend of investors starting to question the returns from AI capex has only just started. There is huge potential for these concerns to grow in coming quarters.”
The report stated this because the share of the four major hyperscalers and Nvidia as a percentage of the S&P 500’s market capitalisation has declined from a record high of 27.4 per cent on 3 November 2025 to 24.7 per cent.
The report stated that this percentage could fall further. However, these five companies still account for an estimated 41 per cent of the gains in the S&P 500 since the beginning of 2023, when the AI thematic entered the US stock market.
The report noted that while this may be a key issue for the overall American stock market trend, the real financial risks lie in companies that have relied on borrowing to fund AI capex and related data centre expansion.
The report also added that it had refrained from calling AI a bubble in the past three years because most of the capex was funded by cash. However, this is now changing with the growing involvement of private credit in funding AI capex.
There are already more than USD 200 bn of outstanding private credit loans to AI-related companies, which could rise to USD 300-600 bn by 2030, according to a recent study by the Bank for International Settlements.
Jefferies warned that the related surge in securitisation of data centre financing may not have a happy ending. Estimates suggest that annual data centre securitisation issuance could reach USD 30-40 bn in both 2026 and 2027, up from about USD 27bn in 2025.
A major recent concern in AI revolves around the massive capital expenditure plans of Big Tech companies. In 2026, firms such as Amazon, Alphabet (Google), Meta and Microsoft are projected to collectively spend around USD 650-700 billion, mostly on data centres, chips and AI build-outs, in an intense race for dominance.
This unprecedented surge in spending has sparked investor worries about cash flow strain, potential negative free cash flow, margin pressure and uncertain returns on investment, leading to stock sell-offs and fears of overcapacity or an AI bubble reminiscent of past technology hype cycles.
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