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Tesla Proposes a Trillion-Dollar Bet That It’s More Than Just Cars

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Tesla Proposes a Trillion-Dollar Bet That It’s More Than Just Cars


Tesla launched a limited robotaxi service in Austin, Texas, earlier this summer, but it’s unclear whether the vehicles driving around the city are technologically advanced enough to count toward that 1 million robotaxi goal. (The proposal specifies that the robotaxis must not have a “human driver,” and the vehicles in Texas have safety monitors sitting in their front passenger seats for city rides and in the driver’s seats for highway trips.)

Meanwhile, the company is reportedly falling well short of its goal to produce 5,000 units of Optimus, its humanoid robot, by the end of this year, having produced only a few hundred. Musk has said that Optimus could one day revolutionize the global economy by replacing the majority of human labor, but The Information reported in July that the Optimus team was having particular trouble with the robot’s hands. The company’s vice president of Optimus robotics, a nine-year Tesla veteran, left in June.

“For Musk to receive the full pay package, Tesla will need to be the leader of autonomous vehicles and humanoid robots in a number of countries,” says Seth Goldstein, a senior equity analyst at Morningstar, a financial services firm.

Musk’s past pay packages have been unconventional and controversial. Unlike other CEOs, Musk does not receive annual compensation or incentives but is instead paid according to Tesla’s long-term performance. His 2018 pay package, worth more than $50 billion, is still in legal limbo after a shareholder lawsuit accusing the Tesla board of insufficient transparency and independence led to a Delaware judge striking it down last year. (Tesla responded by reincorporating in Texas.) The board granted Musk an interim $29 billion stock award last month.

The proposal demonstrates that, despite Musk’s controversial moves, Tesla’s board sees him as a crucial part of the automaker’s success and that the Musk era is far from over. “This new pay package should keep Elon Musk at Tesla for at least the next decade,” says Goldstein.

The package’s goals double down on the messages of Tesla’s “Master Plan Part IV,” a lofty mission statement posted this week exclusively on X, Musk’s social platform. Tesla’s Master Plans were once cheeky blogs posted directly by Musk onto Tesla’s website, complete with back-of-the-envelope energy cost calculations. The new plan points to Tesla’s more civilizational ambitions. “Autonomy must benefit all of humanity,” one section reads; “Greater access drives greater growth,” reads another, complete with renderings of Optimus robots serving cocktails and watering plants.

But if Musk wants to change the world and make his trillion, he’ll have to stay in his lane—and out of President Donald Trump’s, for whom he once served as “First Buddy”. The board-run committee that put together the pay proposal has met with Musk 10 times since February, the Tesla board wrote in its filing. Among other things, the filing reads, the committee received “assurances that Musk’s involvement with the political sphere would wind down in a timely manner.”



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‘Roblox’ game to impose age controls this year

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‘Roblox’ game to impose age controls this year


‘Roblox’ has many millions of players under 13.

The publisher of “Roblox” has promised to set up age verification mechanisms, after allegations the video game massively popular with children and teens worldwide has fallen short on safety.

Roblox will “expand age estimation to all Roblox users who access our on-platform communication features by the end of this year,” the American company’s head of safety Matt Kaufman wrote in a blog post.

The company would combine estimates of users’ ages, checks on official IDs and to “launch new systems designed to limit communication between adults and minors unless they know each other in the real world,” he added in the Wednesday post.

Around 100 million people use Roblox every day, with under-13s accounting for around 40% of 2024 users, according to the company.

But the game has repeatedly been accused of failing to protect its youngest players in recent years.

The US state of Louisiana filed a lawsuit in August accusing Roblox of facilitating child exploitation and distribution of child sexual abuse material.

And last year, activist short-selling investment firm Hindenburg Research accused the platform of inflating its monthly active player count and not sufficiently protecting users from sexual predators.

While Roblox rejected the allegations, it has announced multiple steps in recent months to step up parental controls and better label user-created content.

Roblox has a massive online platform with a distinctive toylike look where players can create their own game-within-a-game and share it with others, with experiences ranging from driving or sports to live concerts or shooting games.

The company’s announcement comes as several governments around the world step up age controls online.

Websites, social networks and video-sharing platforms must now impose strict age controls in Britain under London’s Online Safety Act, while France and other EU countries plan to test a new age-verification tool for adult content in the coming months.

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Anthropic Agrees to Pay Authors at Least $1.5 Billion in AI Copyright Settlement

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Anthropic Agrees to Pay Authors at Least .5 Billion in AI Copyright Settlement


Anthropic has agreed to pay at least $1.5 billion to settle a lawsuit brought by a group of book authors alleging copyright infringement, an estimated $3,000 per work. In a court motion on Friday, the plaintiffs emphasized that the terms of the settlement are “critical victories” and that going to trial would have been an “enormous” risk.

This is the first class action settlement centered on AI and copyright in the United States, and the outcome may shape how regulators and creative industries approach the legal debate over generative AI and intellectual property. According to the settlement agreement, the class action will apply to approximately 500,000 works, but that number may go up once the list of pirated materials is finalized. For every additional work, the artificial intelligence company will pay an extra $3,000. Plaintiffs plan to deliver a final list of works to the court by October.

“This landmark settlement far surpasses any other known copyright recovery. It is the first of its kind in the AI era. It will provide meaningful compensation for each class work and sets a precedent requiring AI companies to pay copyright owners. This settlement sends a powerful message to AI companies and creators alike that taking copyrighted works from these pirate websites is wrong,” says colead plaintiffs’ counsel Justin Nelson of Susman Godfrey LLP.

Anthropic is not admitting any wrongdoing or liability. “Today’s settlement, if approved, will resolve the plaintiffs’ remaining legacy claims. We remain committed to developing safe AI systems that help people and organizations extend their capabilities, advance scientific discovery, and solve complex problems,” Anthropic deputy general counsel Aparna Sridhar said in a statement.

The lawsuit, which was originally filed in 2024 in the US District Court for the Northern District of California, was part of a larger ongoing wave of copyright litigation brought against tech companies over the data they used to train artificial intelligence programs. Authors Andrea Bartz, Kirk Wallace Johnson, and Charles Graeber alleged that Anthropic trained its large language models on their work without permission, violating copyright law.

This June, senior district judge William Alsup ruled that Anthropic’s AI training was shielded by the “fair use” doctrine, which allows unauthorized use of copyrighted works under certain conditions. It was a win for the tech company but came with a major caveat. As it gathered materials to train its AI tools, Anthropic had relied on a corpus of books pirated from so-called “shadow libraries,” including the notorious site LibGen, and Alsup determined that the authors should still be able to bring Anthropic to trial in a class action over pirating their work. (Anthropic maintains that it did not actually train its products on the pirated works, instead opting to purchase copies of books.)

“Anthropic downloaded over seven million pirated copies of books, paid nothing, and kept these pirated copies in its library even after deciding it would not use them to train its AI (at all or ever again). Authors argue Anthropic should have paid for these pirated library copies. This order agrees,” Alsup wrote in his summary judgement.



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Elite Blade Gaming Laptops from Razor Are on Sale Today

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Elite Blade Gaming Laptops from Razor Are on Sale Today


If you’re in the market for a new gaming laptop, Razer is running a variety of discounts on both the Razer Blade 16 and 18—the one to buy depends on the size of your budget and your desk. The price reduction varies but is right around 14 percent off for most models, with some versions excluded from the sale.

Photograph: Luke Larsen

Our reviewer Luke Larsen gave high marks to the 2025 revamp of the Razer Blade 16 (8/10, WIRED Recommends), largely thanks to its extremely thin footprint and excellent keyboard. Razer does a great job with little details, like the spacious glass touchpad that’s nice and responsive, the excellent fit and finish on the machined aluminum body, and the thin bezels that help the screen stand out. There’s a reason the Razer Blade 16 recently moved to the top of our favorite gaming laptop list.

The display varies depending on the version you choose. The 16-inch version that we reviewed has a 240-Hz OLED screen that we really liked. with excellent contrast and color saturation, with a fast response time that made a big difference at those sky-high frame rates. The larger Razer Blade has an IPS display instead of an OLED panel, but with a higher 3,840 x 2,400 resolution and the same 240-Hz refresh rate.

So what’s the catch? In my opinion, the laptops that are discounted are a little awkward. For the Razer Blade 16, only the RTX 5060 and RTX 5070 versions are marked down, and both feature just 8 GB of VRAM. We haven’t had a chance to test out the mobile versions of these chips, but on the desktop end I found that little memory was a limiting factor for performance, especially at 1440p or higher. Mobile GPUs are always a compromise, but you won’t have the opportunity to upgrade, so it’s important to get this right on the first try. Of the two, I’d go with the RTX 5070 version, which also makes the bump to 32 GB of RAM for $400 overall.

Despite a higher price, I think the Razer Blade 18 sale is more appealing. While the RTX 5070 Ti model is marked down, I’d be very pleased if I had $4,000 or more to spend on a laptop with a mobile RTX 5090. You’ll save $700 on the basic configuration of that model, which includes a 2-TB SSD and 32 GB of memory. Even though the screen isn’t as nice, the performance should be top-tier, as long as you have a big enough backpack.



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