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CES 2026: Sony Honda Mobility drives out Afeela SDV prototype | Computer Weekly

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CES 2026: Sony Honda Mobility drives out Afeela SDV prototype | Computer Weekly


Sony Honda Mobility (SHM) presented a pre-production model of its Afeela 1 vehicle (pictured above) and debuted a new prototype, the Afeela Prototype 2026, at the CES 2026 technology show.

Established by Sony Group Corporation and Honda Motor Co in 2022, joint venture mobility tech company SHM combines Sony’s technological consumer electronics legacy and Honda’s automotive expertise. Its mission is to lead innovation in the industry through joint development and sales of high-value-added mobility and to provide mobility services.

SHM said Afeela represents “the fusion of intelligence and emotion in motion”, with mobility that senses the driver and that the driver can feel. It added that at its core, Afeela “brings to life a next-generation driving experience built on advanced sensing, interactive technology and human-centred design”.

At CES 2026, in addition to presenting the new vehicle, SHM confirmed the adoption of solutions from Qualcomm Technologies’ Snapdragon Digital Chassis within SHM’s next-generation electrical/electronic architecture and the implementation of the Afeela Co-Creation Programme to provide creators with access to development documentation for Afeela in-vehicle entertainment content. It also announced the development of a new open, on-chain mobility service platform using a token-based incentive model.

SHM said it has been continuously enhancing its advanced driver assistance system (ADAS), Afeela Intelligent Drive, while evolving it into an end-to-end AI model that integrates Vision-Language Model (VLM). Starting with Level 2+ driver assistance that supports travel from the departure point to the destination, the company aims to achieve Level 4-equivalent capabilities in the future, transforming the in-vehicle space into a “drive-less” environment.

The Afeela Personal Agent, an interactive conversational artificial intelligence (AI) agent, uses Microsoft Azure OpenAI Service to deliver highly personalised, natural dialogue experiences tailored to individual users, making the relationship between people and mobility more personal.

The Afeela Co-Creation Program will see SHM collaborate with creators and developers to expand the possibilities of mobility by providing access to information necessary for developing in-vehicle entertainment, including in-car themes and apps. The company is also building cloud application programming interfaces (APIs) and the development environment for Android applications on in-vehicle infotainment (IVI) to enable developers to create entirely new mobility applications that will further transform the in-cabin experience.

Kicking off the CES launch, Izumi Kawanishi, representative director, president and chief operating officer of SHM, presented the new car under the theme “mobility as a creative entertainment space”, affirming the company’s long-term technology vision of how partnerships across technology, entertainment and creation are shaping its roadmap.

We are bringing innovation to how people move. Being in a car will no longer be about driving – it will be about making the most of your time and space
Izumi Kawanishi, Sony Honda Mobility

“In the three years since we established Sony Honda Mobility, the automotive industry has seen diverse evolution and growth, and at SHM, we are evolving mobility into an interactive experience. Our brand, Afeela, is built on the vision to redefine the relationship between people and mobility,” he said.

“We are bringing innovation to how people move. Being in a car will no longer be about driving – it will be about making the most of your time and space while your car understands the passenger preferences and feelings. The relationship will become an interactive dialogue,” he added.

Kawanishi stressed that the key to realising mobility as a creative entertainment space would be in harnessing the power of AI, specifically advanced vehicle AI, which will deliver user experiences and two-way communication that goes beyond the traditional mode of interfacing while in the autonomous driving domain. This, he argued, would allow SHM to create experiences that “truly foster a more symbiotic relationship with the driver”.

“We are advancing the development of our intelligent drive [model] … constantly reviewing setting devices in the [software] layer, further improving computing power and making our end-to-end driving AI stronger. As a result, the cabin will evolve into a driverless environment, reducing the task of manual driving and providing more freedom to relax and enjoy the entertainment,” he said.

“Our conversational agent enhances mobility interaction through personalised natural language dialogue. This elevates the relationship between people and mobility into something more awesome and long-lasting. In other words, mobility will [create] experiences that understand every user.”

Kawanishi expressed confidence that by maximising the cabin space, Afeela could challenge the traditional concepts of in-car entertainment, creating and supporting content through panoramic screens, dynamic wallpaper, a rich instrument cluster and entertainment systems to transform the very experience of mobility into a “richer, more enjoyable time”.

Notably, SHM is drawing on Sony’s PlayStation division to support gaming within Afeela, with the ability to use Sony Remote Play to stream games from a PlayStation console within a car for the first time through the Afeela entertainment system.

“Afeela becomes another way you can pick up and play the games you love, just like every other remote play experience,” said Sony Interactive Entertainment’s business and product senior vice-president, Eric Lempel.

“This is the console … for those moments when you have some downtime in your car, like when you’re waiting to pick someone up, or if you want to keep passengers entertained on a very long road trip. For us, this is a meaningful example of how the PlayStation experience can extend beyond the living room in ways that feel natural and useful for gaming fans.”

Commenting on what he believes his company could contribute to the Afeela environment, Nakul Duggal, automotive and industrial and embedded internet of things executive vice-president and group general manager at Qualcomm Technologies, remarked that, in his opinion, Afeela represented “a bold step forward in redefining mobility”, and that going forward, Qualcomm had the simple expectation that Afeela would set a new benchmark for what an intelligent car could be “where technology elevates every moment of the drive”.

He added: “Our collaboration with Sony Honda Mobility reflects a shared vision. Together, we are building not just technology, we are creating smarter, safer and more engaging journeys … The car becomes a dynamic digital space with tailored content, natural interactions and seamless integration across devices, advanced travel assistance systems designed for safety and automation, combining high performance, efficiency and AI-driven intelligence to enable smooth, confident driving and a comprehensive, cloud-connected architecture that ensures vehicles stay updated, secure and always connected. AI has become a foundational element, from adaptive in-cabin systems that learn driver preferences to safety and automation through ADAS.”

The first production model, Afeela 1, is scheduled for deliveries in California by late 2026, with expansion to Arizona planned in 2027. CES also saw the world premiere of the Afeela Prototype 2026 vehicle, for which the US market launch of a production model is expected by 2028. This latter car builds on the core concept of Afeela 1 while offering greater spatial flexibility and accessibility.



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Light-activated gel could impact wearables, soft robotics, and more

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Light-activated gel could impact wearables, soft robotics, and more



Consider the chief difference between living systems and electronics: The first is generally soft and squishy, while the latter is hard and rigid. Now, in work that could impact human-machine interfaces, biocompatible devices, soft robotics, and more, MIT engineers and colleagues have developed a soft, flexible gel that dramatically changes its conductivity upon the application of light.

Enter the growing field of ionotronics, which involves transferring data through ions, or charged molecules. Electronics does the same, with electrons. But while the latter is well established, ionotronics is still being developed, with one huge exception: living systems. The cells in our bodies communicate with a variety of ions, from potassium to sodium.

Ionotronics, in turn, can provide a bridge between electronics and biological tissues. Potential applications range from soft wearable technology to human-machine interfaces

“We’ve found a mechanism to dynamically control local ion population in a soft material,” says Thomas J. Wallin, the John F. Elliott Career Development Professor in MIT’s Department of Materials Science and Engineering and leader of the work. “That could allow a system that is self-adaptive to environmental stimuli, in this case light.” In other words, the system could automatically change in response to changes in light, which could allow complex signal processing in soft materials.

An open-access paper about the work was published online recently in Nature Communications.

A growing field

Although others have developed ionotronic materials with high conductivities that allow the quick movement of ions, those conductivities cannot be controlled. “What we’re doing is using light to switch a soft material from insulating to something that is 400 times more conductive,” says Xu Liu, first author of the paper and former MIT postdoc in materials science and engineering who is now an incoming assistant professor at King’s College London.

Key to the work is a class of materials known as photo-ion generators (PIGs). These can become some 1,000 times more conductive upon the application of light. The MIT team optimized a way to incorporate a PIG into polyurethane rubber by first dissolving a PIG powder into a solvent, and then using a swelling method to get it into the rubber.

Much potential

In the material reported in the current work, the change in conductivity is irreversible. But Liu is confident that future versions could switch back and forth between insulating and conducting states.

She notes that the current material was developed using only one kind of PIG, polymer (the polyurethane rubber), and solvent, but there are many other kinds of all three. So there is great potential for creating even better light-responsive soft materials.

Liu also notes the potential for developing soft materials that respond to other environmental stimuli, such as heat or magnetism. “We’re inspired to do more work in this field by changing the driving force from light to other forms of environmental stimuli,” she says.

“Our work has the potential to lead to the creation of a subfield that we call soft photo-ionotronics,” Liu continues. “We are also very excited about the opportunities from our work to create new soft machines impacting soft wearable technology, human-machine interfaces, robotics, biomedicine, and other fields.”

Additional authors of the paper are Steven M. Adelmund, Shahriar Safaee, and Wenyang Pan of Reality Labs at Meta. 



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Dark Matter May Be Made of Black Holes From Another Universe

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Dark Matter May Be Made of Black Holes From Another Universe


A recent cosmological model combines two of the most eccentric ideas in contemporary physics to explain the nature of dark matter, the invisible substance that makes up about 85 percent of all matter in the universe. To understand it, it’s necessary to look beyond the Big Bang we all know and consider two concepts that rarely intersect: cyclic universes and primordial black holes.

A Different Kind of Multiverse

There are different versions of the “multiverse.” The most popular model—that of the Marvel Cinematic Universe—proposes that there are as many universes as there are possibilities and that these versions of reality are parallel. Physics proposes something more sober and mathematically consistent: the cosmic bounce.

In this model, the universe is not born from a singularity, but expands, contracts, and expands again in an endless cycle. Each “universe” is not parallel, but sequential—that is, one arises from the ashes of the previous one.

Is it possible for something to survive the end of its universe and endure into the next? According to a paper published in Physical Review D, yes. Author Enrique Gaztanaga, a research professor at the Institute of Space Sciences in Barcelona, shows that any structure larger than about 90 meters could pass through the final collapse of a universe and survive the rebound. These “relics” would not only persist, but could also seed the formation of giant, unexplained structures observed in the early stages of the present-day universe. Moreover, they could be the key to understanding dark matter.

For decades, the dominant explanation for dark matter has been that it is an unknown particle or particles. But after years of experiments without direct detections, physicists have begun to explore alternatives. One of them proposes that dark matter is not an exotic particle, but an abundant population of small black holes that we overlook.

The idea is appealing, but it has a serious problem. For these black holes to explain dark matter, they would have to exist from the earliest moments of the universe, long before the first stars could collapse. There are indications that these objects could exist, but a convincing physical mechanism to explain their origin is lacking.

A Universe Born With Black Holes

This is where Gaztanaga’s newly proposed model shines. If cosmic bouncing allows compact structures to survive the collapse of the previous universe, then the current universe would have already been born with pre-existing black holes. They would not have to have been generated by extreme fluctuations or finely tuned inflationary processes, but would simply have been there from the first instant.

The assumption has the potential to solve two riddles at once: the origin of black holes and the nature of dark matter. If this model is correct, dark matter would not be a mystery of the early universe but rather a legacy of a cosmos that predates our own.

“Much work remains to be done,” Gaztanaga, also a researcher at the Institute of Cosmology and Gravitation at the University of Portsmouth, said in an article for The Conversation. “These ideas must be tested against data—from gravitational-wave backgrounds to galaxy surveys and precision measurements of the cosmic microwave background.”

“But the possibility is profound,” he added. “The universe may not have begun once, but may have rebounded. And the dark structures shaping galaxies today could be relics from a time before the Big Bang.”

This story originally appeared in WIRED en Español and has been translated from Spanish.



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Europe’s Online Age Verification App Is Here

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Europe’s Online Age Verification App Is Here


The European online age verification app is ready.

The app works with passports or ID cards, is built to be “completely anonymous” for the people who use it, works on any device (smartphones, tablets, and PCs), and is open source. “Best of all, online platforms can easily rely on our age verification app, so there are no more excuses,” said European Commission president Ursula von der Leyen at a press conference on Wednesday. “Europe offers a free and easy-to-use solution that can protect our children from harmful and illegal content.”

High Expectations

“It is our duty to protect our children in the online world just as we do in the offline world. And to do that effectively, we need a harmonized European approach,” von der Leyen said at Wednesday’s press conference. “And one of the central issues is the question, how can we ensure a technical solution for age verification that is valid throughout Europe? Today, I can announce that we have the answer.”

This answer takes the form of an open source app that any private company can repurpose, as long as it complies with European privacy standards and offers the same technical solution throughout the European Union. The user downloads the app, agrees to the terms and conditions, sets up a pin or biometric access, and proves their age through an electronic identification system, or by showing a passport or ID card (in which case biometric verification is also provided). The app does not store your name, date of birth, ID number, or any other personal information, according to the European Commission—only the fact that you are over a certain age.

After that, when a person using the app wants to access a social network (minimum age: 13), pornographic site (minimum age: 18), or any other age-protected content, if they are logged in from a computer, they need only scan the QR code shown on the site they want to visit. If, on the other hand, the person logs in from a smartphone, the app sends the proof of age directly. The platform does not access the document with which the user proved it in the first place.

Adoption Event

The need to introduce a common system for the entire European Union has been discussed for some time, and according to commission technicians, the technical work is now complete. Of course, it will still be possible to circumvent the system—all it takes is for an adult to lend their phone to a younger friend—but the technological architecture exists, and it will be up to EU member states to decide whether to integrate it into national digital wallets or develop independent apps.

“No More Excuses”

For the app to really be effective, platforms must be obligated to verify the age of their users—that’s where things get tricky. The Digital Services Act, which went into effect in 2024, requires “very large online platforms”—those with more than 45 million monthly users in the European Union—to take concrete steps to mitigate systemic risks related to child protection, with heavy penalties for noncompliance.

“And that’s why Europe has the DSA: to call online platforms to their responsibilities. Because Europe will not tolerate platforms making money at the expense of our children,” European Commission executive vice president Henna Virkkunen told a press conference. She added that after an investigation into TikTok, the European institutions plan to take similar action against Facebook, Instagram, and Snapchat, as well as four porn sites. “Since the platforms do not have adequate age verification tools, we developed the solution ourselves,” he concluded. In short, as von der Leyen also remarked, “there are no more excuses.”

Bare Minimum

So far, this is the European framework that sets the general rules. On this basis, member states can consider more restrictive measures. Italy was among the first to discuss how to regulate the use of social media by minors but has so far not landed on anything concrete. Elsewhere in the EU, France’s Emmanuel Macron has been a trailblazer on the issue, pushing France to discuss a rule to ban social networks for minors under the age of 15 entirely. So far, this measure has received broad political support—but the outcome depends largely on compatibility with the Digital Services Act and the availability of effective age verification systems like the app the European Commission just released.

This article originally appeared on WIRED Italia and has been translated.



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