Entertainment
Ukrainian drone pilot training program turned into video game so anyone can “feel the rush” of modern warfare
London — Gamers around the world can now buy and play at home a pared-down version of a first-person drone training program developed and used by the Ukrainian armed forces. The game’s evolution — from battlefield training tool to home entertainment — is a notable first, and it is tied directly to Ukraine’s ongoing efforts to repel Russia’s four-year, full-scale invasion.
“Ukrainian Fight Drone Simulator” (UFDS) is available to buy online for about $30. It features the same ultra-realistic physics and piloting controls that have helped teach Ukrainian drone pilots to seek out and destroy Russian tanks, missile launchers and troops. The Full Simulator is available, for free, to all members of the Ukrainian Armed Forces to use.
Vlad Plaksin, CEO of the Drone Fight Club Academy, a facility that trains Ukrainian military drone pilots, was one of the lead developers and driving forces behind UFDS. The academy has trained more than 5,000 Ukrainian military drone pilots since it was established early in the war, and it collaborated last year with the U.S. Air Force for a training session at Ramstein Air Base in Germany.
Plaksin told CBS News one objective in turning the military program into a video game is to train young Ukrainians to fly drones, to “give them a possibility not to go to the trench with rifles.”
Ukrainian Fight Drone Simulator
Interest in anything drone-related among young Ukrainians has soared during the war, thanks largely to the country’s military drone pilots, whom Plaksin said had achieved heroic status.
“Most young people want to fly, want to hit [Russian targets], want to grow up in this new world of robotics,” he told CBS News.
The game’s creators call it a “public adaptation of a leading ultra-realistic FPV [first person view] drone trainer, built on lessons from the Ukrainian front line,” offering players an opportunity to “learn to fly like a front-line pilot, take on real-world mission scenarios, and feel the rush of modern FPV warfare.”
In hyperrealistic detail, it includes different types of drones to pilot on combat missions against Russian targets, with weather conditions and other variables that aim to provide an experience realistic enough for anyone to learn and practice the basics of drone warfare.
There are many games that offer similar FPV warfare experiences, including driving tanks, piloting fighter jets, and commanding submarines. But UFDS is the first to be developed directly from military software.
Ethical concerns?
While many games have likely been used by armed forces around the world as teaching tools, they have been developed as games first. UFDS flips that model around, bringing a real-world military training tool to screens in people’s homes.
Plaksin acknowledged ethical concerns around creating a game that allows young people to pretend they’re piloting deadly drones in such a realistic way, calling it “a very sensitive question,” but noting that the game is not unique in this regard.
“There are many other simulators which do the same, and we are not opening something new,” he said.
Ukrainian Fight Drone Simulator
UFDS is not the first video game to be used as a pseudo recruitment tool by a military, either.
The “America’s Army” series, launched in 2002 and developed by the U.S. Army, is widely seen as the first overt use of video games to drive recruitment by a national military. While the series was nowhere near as realistic as UFDS, it served a similar purpose.
Could Russia take advantage?
Plaksin says the Ukrainian game, at its core, is a tool for people to gain “a basic knowledge for the drones, but also at the same time, we try to do it maximum safety, for not sharing the sensitive information.”
To avoid revealing details that Russia’s military could potentially use to train its own pilots, there are significant differences between the publicly available version of UFDS and the version used at the Drone Fight Club Academy to train Ukrainian military operators.
CBS News
Those differences are “mostly about tactics,” Plaksin told CBS News. “It gives you everything that you need, but it will not give you the tactics. I think it’s the main difference between the versions.”
He said some of that just involves paring down what, for gamers, might be the more tedious parts of drone warfare. Gamers may not want to spend 30 minutes flying their virtual drone to reach an objective, for instance. So the gameplay is deliberately made more arcade-style, while maintaining highly realistic controls and user experience.
This means that there is “less understanding of missions, less understanding of how to fly for a huge distance” which is a vital part of training drone pilots.
“When you fly on the [real] drones, you see the area and you need to read the map and compare it with what you see,” Plaksin said. “In missions, it’s very important. In arcade games, it’s not important, and we don’t put it inside because it will not be interesting for the players.”
UFDS is still a very niche game, with only around 50 people playing online daily. Such detailed military simulation games often garner small but loyal followings, and rarely break into the wider gaming community.
But Plaksin is trying to change that, and broaden appeal. He’s helping to organize a championship he hopes will “maximise the level of people playing the game” and encourage competition between players.
Entertainment
What small businesses need to know
Meta reveals a sweeping series of AI-driven commerce updates at Shoptalk 2026 on Tuesday, March 24, alongside a new company-wide initiative focusing on boosting AI adoption among small businesses.
The social media giant announces new features, including AI-supported product discovery features across Facebook and Instagram that generate summarised user reviews, brand insights, and product recommendations when users interact with ads or retailer links.
The experience also includes AI recommendations where users will be able to interact with ads or retailer links.
The experience involved AI-generated summaries of customer feedback alongside pricing insights and purchasing options.
Additionally, Meta rolls out an updated built-in checkout flow developed in association with Stripe and PayPal.
This will enable merchants to handle fulfillment directly. The company also plans to integrate Adyen and Shopify and extend affiliate programs with Amazon, eBay, Temu, Mercado Libre, and Shopee.
Simultaneously, Meta also announced Meta Small Business, a company-wide initiative aimed at fostering entrepreneurship and AI usage.
Mark Zuckerberg, CEO of Meta, announced this, noting that small businesses are at the heart of Meta’s ecosystem, and Dina Powell McCormick and Naomi Gleit, who are both senior executives, will lead this initiative.
Entertainment
US jury finds Meta and Google liable in social media addiction trial
A Los Angeles jury found Alphabet’s Google and Meta liable for $3m in damages on Wednesday in a landmark social media addiction lawsuit that will influence thousands of similar cases against the tech companies.
Punitive damages for the companies will be decided next. The jury may consider whether Google or Meta’s products caused the plaintiff physical harm or whether the companies disregarded the health of other users, Judge Carolyn Kuhl said in court.
The case involves a 20-year-old woman who said she became addicted to Google’s YouTube and Meta’s Instagram at a young age because of their attention-grabbing design. The jury found Google and Meta were negligent in the design of both apps and failed to warn about their dangers.
“Today’s verdict is a referendum — from a jury, to an entire industry — that accountability has arrived,” the plaintiff’s lead counsel said in a statement.
Shares of Meta were up 1% and Alphabet shares were up 0.2%, little changed after the verdict.
Meta disagrees with the verdict and its lawyers are “evaluating our legal options,” a company spokesperson said. Google plans to appeal, said company spokesperson José Castañeda.
The plaintiffs in the Los Angeles proceeding focused on platform design rather than content, making it harder for the companies to avert liability.
Snap and TikTok were also defendants in the trial. Both were settled with the plaintiff before it began. Terms of the agreements were not disclosed.
Mounting criticism
Large technology companies in the US have faced mounting criticism in the last decade over child and teen safety. The debate has now shifted to courts and state governments. The US Congress has declined to pass comprehensive legislation regulating social media.
At least 20 states enacted laws last year on social media usage and children, according to the nonpartisan National Conference of State Legislatures, an organisation that tracks state laws.
The legislation includes bills that regulate the use of cellphones in schools and require users to verify their ages to open a social media account. NetChoice, a trade association backed by tech companies such as Meta and Google, is seeking to invalidate age verification requirements in court.
A separate social media addiction case brought by several states and school districts against technology companies is expected to go to trial this summer in federal court in Oakland, California.
Another state trial is slated to begin in Los Angeles in July, said Matthew Bergman, one of the attorneys leading the cases for the plaintiffs. It will involve Instagram, YouTube, TikTok and Snapchat.
Separately, a New Mexico jury on Tuesday found Meta violated state law in a lawsuit brought by the state’s attorney general, who accused the company of misleading users about the safety of Facebook, Instagram and WhatsApp and of enabling child sexual exploitation on those platforms.
Entertainment
Graham Carey’s partner Rachel Borthwick passes away in India after breast cancer battle
Irish footballer Graham Carey announced the demise of his wife, Rachel Borthwick, at the age of 37.
Borthwick passed away on Sunday, March 22, in Delhi, India, for her further treatment of breast cancer.
She fought with cancer for four-and-a-half years.
She travelled to India to explore further medical options after being told that there were no remaining treatments available in the UK.
Her parents were also there by her side.
In September 2021, the mother-of-two diagnosed with triple-negative breast cancer following the discovery of a lump.
Later, her cancer became undetectable after receiving initial treatment. However, a new tumour was found in March 2023.
On social media, Carey, who is currently playing for Scottish Championship club Dunfermline Athletic, paid an emotional tribute to his wife, writing: “No words can describe the pain and sadness of having to explain to my babies that their beautiful Mummy and best friend will not be coming home. They are her whole world and always will be. It was her only motivation over these past few years dealing with this horrible illness.”
“Our babies will always remember how unbelievably strong and brave you have been until the very end. I know you will always be looking down on them, protecting them and guiding them. They can take some comfort that their mummy is no longer in any pain and can now rest in peace. We will always love you more than you could ever know,” he added.
In the same post, Carey mentioned that Rachel passed away peacefully at CK Birla Hospital in Delhi, India.
“We want to thank everyone who has supported Rachel throughout her journey—through donations, messages, prayers, and kindness. It meant more to her, and to all of us, than we can ever truly express,” he thanked for the tributes and condolences.
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