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Dominate the Competition With These Elite Gaming Mice

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Dominate the Competition With These Elite Gaming Mice


Other Good Mice to Consider

NZXT Lift 2 Symm

Photograph: Eric Ravenscraft

NZXT Lift 2 Symm for $50: PC manufacturer NZXT has been venturing out into the peripherals market with impressive products for a company so relatively new to the game. The NZXT Lift 2 Symm is no exception. This mouse has a hollow interior and a base that uses minimal plastic. This gives it an ultra-lightweight feel, but avoids the odd feeling that other mice like the SteelSeries Aerox 3 give off by reducing the amount of plastic in the pieces that touch your hands. Combined with an 8,000-Hz polling rate, optical switches, and an excessively robust 26,000 dpi optical sensor, this mouse is more than capable of handling even the fastest games at a low price.

Logitech MX Master 3S for $120: The MX Master 3S isn’t a gaming mouse per se, but it’s also better at being a gaming mouse than many dedicated gaming mice. It features a few extra customizable buttons, plus a horizontal side scrolling wheel. It’s ridiculously comfortable. Logitech’s been making mice for years, and this mouse benefits from all that experience, with a smooth arc for your palm and a rest spot for your thumb. It even includes a button in that spot where your thumb naturally rests. This is the preferred daily mouse of many WIRED staffers. The one downside is that the 125-Hz polling rate is a bit low for competitive FPS games, but if you’re looking for something more solo, it’s hard to get more comfortable than this.

Logitech MX Anywhere 3S for $80: This a cheaper, compact mouse that can connect to up to three devices via Bluetooth, and gets 70 hours on a single three-hour charge. It doesn’t have as many fancy gaming-centric features, but if you just need a decent mouse and want to save a little money, this is a great option.

Image may contain Electronics Hardware Computer and Mouse

Logitech G203

Photograph: Logitech

Logitech G203 for $35: Budget gaming mice often forgo a lot of the conveniences and performance you get out of nicer models, but the Logitech G203 never feels like it’s lacking. The sensor has a lower maximum sensitivity than you’ll get out of a more expensive offering—8,000 dots per inch—so if you need that top-end sensitivity, you’ll want to look elsewhere, but it features six buttons, compatibility with Logitech’s G Hub software, and, most importantly, has RGB lighting. Those are all things you’d typically expect to pay more for.

Turtle Beach Burst II Air for $100: The Turtle Beach Burst II Air at times felt like it wasn’t even there. I’ve played with a lot of mice that cut out huge chunks of their plastic hull to reduce weight, but the Burst II Air feels incredibly light without all the gaping holes. The skates are so smooth I felt like I could push the mouse around by blowing on it. The USB-A wireless dongle fits inside a small compartment on the bottom, right next to a physical switch that swaps between 2.4 GHz and Bluetooth modes. Two customizable thumb buttons sit along the side, while a third button for cycling dpi sits farther down along the edge, which I found particularly interesting. Most mice put this button on the top of the mouse, where it can sometimes be accidentally pressed, but this spot is so convenient it makes me wonder why Turtle Beach is the first company I’ve seen place it here.

Logitech G Pro Wireless for $110: Logitech’s G Pro X series was designed with input from esports professionals. Lightning-fast response times and proper ergonomics ensure that the additional buttons are right where your fingers rest. The wireless receiver delivers 1-millisecond response times, so you won’t miss headshots due to lag. The buttons are satisfying and sturdy, with mechanically tensioned springs underneath both the left and right buttons, and separate key plates for accuracy. It lasts around 48 hours on a single charge, but if you want to completely forget about charging, get the wireless charging-mat bundle.

SteelSeries Aerox 9 wireless mouse

SteelSeries Aerox 9

Photograph: Eric Ravenscraft

SteelSeries Aerox 9 for $150: This has a large array of side buttons. Its shell also has a grid cutout pattern, which SteelSeries says helps reduce the weight of the mouse, but my roommate says it triggers her trypophobia, so your mileage may vary.

Razer Cobra Pro for $130: I am personally a fan of mice with a dozen extra buttons, but if you’d rather just have a little bit of extra power without being overwhelmed, the Razer Cobra Pro might be more your speed. It has two thumb buttons on the left side, as well as two dpi controls down the middle, all of which can be customized to your needs. While playing Overwatch 2, I like to use the dpi buttons to cycle between sensitivities for different heroes, but when I’m using it for work, I like that I can assign common shortcuts or macros that I need while getting things done.

Great Mousepads

One of the cheapest things you can do to upgrade your PC gaming experience is to invest in a high-quality mousepad. If you’re a mouse-and-keyboard gamer, having the right surface for your trusty little rodent can be super helpful. Not only do you have a nice little area of your desk cordoned off for mouse use, but you also get a surface designed to be as friction-free and slick as possible—so you’ll be as quick as possible.

Harber London Professional Leather Desk Mat a brown leathertextured mat with a computer keyboard and black computer...

Harber London Professional Leather Desk Mat

Photograph: Julian Chokkattu

Harber London Professional Leather Desk Mat for $193: Despite more than a year of use, this Harber London leather desk mat still looks exquisite. The pebbled leather is supple and has a nice texture, but your mouse will glide over it effortlessly. It comes in three sizes and three colors.

SteelSeries QcK Mouse Pad for $8: SteelSeries’ QcK mousepad is one of my all-time favorites. The medium size is perfect for most desks, even small ones. It’s well-made and doesn’t fray easily—cheaper mousepads often fray at the edges, which ruins the aesthetic a good mousepad can lend to a workstation.

Grovemade desk pad with keyboard mouse and coffee mug on top

Photograph: Grovemade

Grovemade Wool Felt Desk Pad for $70: This doesn’t seem like your usual gaming accessory, because it’s not. It’s a wool felt pad from Portland, Oregon, company Grovemade, and it’s large enough to fit a keyboard and a mouse with room to spare. It feels soft and plush under your wrists, and all of the gaming mice on this list just glide over its surface; it’s like they’re sliding on glass. It’s a big surprise, honestly. Not to mention, a felt desk pad adds an air of sophistication and style to any desk, without making it seem too uptight. The color looks amazing under RGB lighting in a dark room. It’s an easy and affordable way to inject some unique style into your work (and play) space.


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Light-activated gel could impact wearables, soft robotics, and more

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Light-activated gel could impact wearables, soft robotics, and more



Consider the chief difference between living systems and electronics: The first is generally soft and squishy, while the latter is hard and rigid. Now, in work that could impact human-machine interfaces, biocompatible devices, soft robotics, and more, MIT engineers and colleagues have developed a soft, flexible gel that dramatically changes its conductivity upon the application of light.

Enter the growing field of ionotronics, which involves transferring data through ions, or charged molecules. Electronics does the same, with electrons. But while the latter is well established, ionotronics is still being developed, with one huge exception: living systems. The cells in our bodies communicate with a variety of ions, from potassium to sodium.

Ionotronics, in turn, can provide a bridge between electronics and biological tissues. Potential applications range from soft wearable technology to human-machine interfaces

“We’ve found a mechanism to dynamically control local ion population in a soft material,” says Thomas J. Wallin, the John F. Elliott Career Development Professor in MIT’s Department of Materials Science and Engineering and leader of the work. “That could allow a system that is self-adaptive to environmental stimuli, in this case light.” In other words, the system could automatically change in response to changes in light, which could allow complex signal processing in soft materials.

An open-access paper about the work was published online recently in Nature Communications.

A growing field

Although others have developed ionotronic materials with high conductivities that allow the quick movement of ions, those conductivities cannot be controlled. “What we’re doing is using light to switch a soft material from insulating to something that is 400 times more conductive,” says Xu Liu, first author of the paper and former MIT postdoc in materials science and engineering who is now an incoming assistant professor at King’s College London.

Key to the work is a class of materials known as photo-ion generators (PIGs). These can become some 1,000 times more conductive upon the application of light. The MIT team optimized a way to incorporate a PIG into polyurethane rubber by first dissolving a PIG powder into a solvent, and then using a swelling method to get it into the rubber.

Much potential

In the material reported in the current work, the change in conductivity is irreversible. But Liu is confident that future versions could switch back and forth between insulating and conducting states.

She notes that the current material was developed using only one kind of PIG, polymer (the polyurethane rubber), and solvent, but there are many other kinds of all three. So there is great potential for creating even better light-responsive soft materials.

Liu also notes the potential for developing soft materials that respond to other environmental stimuli, such as heat or magnetism. “We’re inspired to do more work in this field by changing the driving force from light to other forms of environmental stimuli,” she says.

“Our work has the potential to lead to the creation of a subfield that we call soft photo-ionotronics,” Liu continues. “We are also very excited about the opportunities from our work to create new soft machines impacting soft wearable technology, human-machine interfaces, robotics, biomedicine, and other fields.”

Additional authors of the paper are Steven M. Adelmund, Shahriar Safaee, and Wenyang Pan of Reality Labs at Meta. 



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Dark Matter May Be Made of Black Holes From Another Universe

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Dark Matter May Be Made of Black Holes From Another Universe


A recent cosmological model combines two of the most eccentric ideas in contemporary physics to explain the nature of dark matter, the invisible substance that makes up about 85 percent of all matter in the universe. To understand it, it’s necessary to look beyond the Big Bang we all know and consider two concepts that rarely intersect: cyclic universes and primordial black holes.

A Different Kind of Multiverse

There are different versions of the “multiverse.” The most popular model—that of the Marvel Cinematic Universe—proposes that there are as many universes as there are possibilities and that these versions of reality are parallel. Physics proposes something more sober and mathematically consistent: the cosmic bounce.

In this model, the universe is not born from a singularity, but expands, contracts, and expands again in an endless cycle. Each “universe” is not parallel, but sequential—that is, one arises from the ashes of the previous one.

Is it possible for something to survive the end of its universe and endure into the next? According to a paper published in Physical Review D, yes. Author Enrique Gaztanaga, a research professor at the Institute of Space Sciences in Barcelona, shows that any structure larger than about 90 meters could pass through the final collapse of a universe and survive the rebound. These “relics” would not only persist, but could also seed the formation of giant, unexplained structures observed in the early stages of the present-day universe. Moreover, they could be the key to understanding dark matter.

For decades, the dominant explanation for dark matter has been that it is an unknown particle or particles. But after years of experiments without direct detections, physicists have begun to explore alternatives. One of them proposes that dark matter is not an exotic particle, but an abundant population of small black holes that we overlook.

The idea is appealing, but it has a serious problem. For these black holes to explain dark matter, they would have to exist from the earliest moments of the universe, long before the first stars could collapse. There are indications that these objects could exist, but a convincing physical mechanism to explain their origin is lacking.

A Universe Born With Black Holes

This is where Gaztanaga’s newly proposed model shines. If cosmic bouncing allows compact structures to survive the collapse of the previous universe, then the current universe would have already been born with pre-existing black holes. They would not have to have been generated by extreme fluctuations or finely tuned inflationary processes, but would simply have been there from the first instant.

The assumption has the potential to solve two riddles at once: the origin of black holes and the nature of dark matter. If this model is correct, dark matter would not be a mystery of the early universe but rather a legacy of a cosmos that predates our own.

“Much work remains to be done,” Gaztanaga, also a researcher at the Institute of Cosmology and Gravitation at the University of Portsmouth, said in an article for The Conversation. “These ideas must be tested against data—from gravitational-wave backgrounds to galaxy surveys and precision measurements of the cosmic microwave background.”

“But the possibility is profound,” he added. “The universe may not have begun once, but may have rebounded. And the dark structures shaping galaxies today could be relics from a time before the Big Bang.”

This story originally appeared in WIRED en Español and has been translated from Spanish.



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Europe’s Online Age Verification App Is Here

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Europe’s Online Age Verification App Is Here


The European online age verification app is ready.

The app works with passports or ID cards, is built to be “completely anonymous” for the people who use it, works on any device (smartphones, tablets, and PCs), and is open source. “Best of all, online platforms can easily rely on our age verification app, so there are no more excuses,” said European Commission president Ursula von der Leyen at a press conference on Wednesday. “Europe offers a free and easy-to-use solution that can protect our children from harmful and illegal content.”

High Expectations

“It is our duty to protect our children in the online world just as we do in the offline world. And to do that effectively, we need a harmonized European approach,” von der Leyen said at Wednesday’s press conference. “And one of the central issues is the question, how can we ensure a technical solution for age verification that is valid throughout Europe? Today, I can announce that we have the answer.”

This answer takes the form of an open source app that any private company can repurpose, as long as it complies with European privacy standards and offers the same technical solution throughout the European Union. The user downloads the app, agrees to the terms and conditions, sets up a pin or biometric access, and proves their age through an electronic identification system, or by showing a passport or ID card (in which case biometric verification is also provided). The app does not store your name, date of birth, ID number, or any other personal information, according to the European Commission—only the fact that you are over a certain age.

After that, when a person using the app wants to access a social network (minimum age: 13), pornographic site (minimum age: 18), or any other age-protected content, if they are logged in from a computer, they need only scan the QR code shown on the site they want to visit. If, on the other hand, the person logs in from a smartphone, the app sends the proof of age directly. The platform does not access the document with which the user proved it in the first place.

Adoption Event

The need to introduce a common system for the entire European Union has been discussed for some time, and according to commission technicians, the technical work is now complete. Of course, it will still be possible to circumvent the system—all it takes is for an adult to lend their phone to a younger friend—but the technological architecture exists, and it will be up to EU member states to decide whether to integrate it into national digital wallets or develop independent apps.

“No More Excuses”

For the app to really be effective, platforms must be obligated to verify the age of their users—that’s where things get tricky. The Digital Services Act, which went into effect in 2024, requires “very large online platforms”—those with more than 45 million monthly users in the European Union—to take concrete steps to mitigate systemic risks related to child protection, with heavy penalties for noncompliance.

“And that’s why Europe has the DSA: to call online platforms to their responsibilities. Because Europe will not tolerate platforms making money at the expense of our children,” European Commission executive vice president Henna Virkkunen told a press conference. She added that after an investigation into TikTok, the European institutions plan to take similar action against Facebook, Instagram, and Snapchat, as well as four porn sites. “Since the platforms do not have adequate age verification tools, we developed the solution ourselves,” he concluded. In short, as von der Leyen also remarked, “there are no more excuses.”

Bare Minimum

So far, this is the European framework that sets the general rules. On this basis, member states can consider more restrictive measures. Italy was among the first to discuss how to regulate the use of social media by minors but has so far not landed on anything concrete. Elsewhere in the EU, France’s Emmanuel Macron has been a trailblazer on the issue, pushing France to discuss a rule to ban social networks for minors under the age of 15 entirely. So far, this measure has received broad political support—but the outcome depends largely on compatibility with the Digital Services Act and the availability of effective age verification systems like the app the European Commission just released.

This article originally appeared on WIRED Italia and has been translated.



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