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The Best 360 Cameras to See the World Around You

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The Best 360 Cameras to See the World Around You


Top 4 360 Cameras Compared

Other Options

Photograph: Scott Gilbertson

Insta360 X3 for $250: You’ll have to settle for 5.7K footage here, and that’s on a 1/2-inch sensor, which is only 1080p when you crop to a rectangular video format. Still, you get nearly the same form factor as the X4, and you can use it as a 4K, single-lens action cam. At this price the X3 remains a viable option for those wanting to dabble in 360 video without spending a fortune.

Insta360 One RS for $300: The company’s interchangeable-lens action-camera/360-camera hybrid is another option. The video footage isn’t as good as the other cameras in this guide, but you can swap the lens and have an action camera in a moment, which is the major selling point. That said, now that the X3 and X4 can also be used as 4K action cameras, the One RS is less tempting than it used to be. Still, if you like the action-camera form factor but want to be able to shoot 360 footage as well, this One RS is a great camera. The real combo would be the the 360 lens paired with the Leica lens, but the price for that combo is considerably higher.

GoPro Max for $822: GoPro’s entry into the 360 camera world, the Max is a capable action camera, featuring 6K video in a waterproof form factor with industry-leading stabilization. It’s got all the shooting modes you know from your GoPro, like HyperSmooth, TimeWarp, PowerPano, and more. Like the X4, there’s a single-lens mode (called Hero mode), and, my favorite part, the Max is compatible with most GoPro mounts and accessories. The main reason the Max is not one of our top picks is that the Max 2 is likely coming very soon. If you want a Max, you’re better off waiting.

Qoocam 3 Ultra for $599: It’s not widely available, and we have not had a chance to try one, but Kandao’s Qoocam 3 Ultra is another 8K 360 camera that looks promising, at least on paper. The f/1.6 aperture is especially interesting, as most of the rest of these are in the f/2 and up range. We’ll update this guide when we’ve had a chance to test a Qoocam.

360 Cameras to Avoid

Insta360 One X2 for $230: Insta360’s older X2 is different from the X3 that replaced it. The form factor is less convenient. (The screen is tiny; you pretty much have to use it with a phone). It still shoots 5.7K video, but it’s not as well stabilized nor is it anywhere near as sharp as the X3 or X4. Unless you can get it for well under $200, the X2 is not worth buying.

Insta360 One RS 1 360 Edition: Although I still like and use this camera, it appears to have been discontinued, and there’s no replacement in sight. The X5 delivers better video quality in a lighter, less fragile body, but I will miss those 1-inch sensors that managed to pull a lot of detail, even if the footage did top out at 6K. These are still available used, but at outrageous prices. You’re better off with the X5.

Frequently Asked Questions

There are two reasons you’d want a 360-degree camera. The first is to shoot virtual reality content, where the final viewing is done on a 360 screen, e.g., VR headsets and the like. So far this is mostly the province of professionals who are shooting on very expensive 360 rigs not covered in this guide, though there is a growing body of amateur creators as well. If this is what you want to do, go for the highest-resolution camera you can get. Either of our top two picks will work.

For most of us though, the main appeal of a 360 camera is to shoot everything around you and then edit or reframe to the part of the scene we want to focus on, or panning and tracking objects within the 360 footage, but with the result being a typical, rectangular video that then gets exported to the web. The video resolution and image quality will never match what you get from a high-end DSLR, but the DSLR might not be pointed at the right place, at the right time. The 360 camera doesn’t have to be pointed anywhere, it just has to be on.

This is the best use case for the cameras on this page, which primarily produce HD (1080p) or better video—but not 4K—when reframed. I expect to see 12K-capable consumer-level 360 cameras in the next year or two (which is what you need to reframe to 4K), but for now, these are the best cameras you can buy.

Whether you’re shooting virtual tours or your kid’s birthday, the basic premise of a 360 camera is the same. The fisheye lens (usually two very wide-angle lenses combined) captures the entire scene around you, ideally editing out the selfie stick if you’re using one. Once you’ve captured your 360-degree view, you can then edit or reframe that content down to something ready to upload to YouTube, TikTok, and other video-sharing sites.

Why Is High Resolution Important in 360 Cameras?

Camera makers have been pushing ever-higher video resolution for so long it feel like a gimmick in many cases, but not with 360 cameras. Because the camera is capturing a huge field of view, the canvas if you will, is very large. To get a conventional video from that footage you have to crop which zooms in on the image, meaning your 8K 360 shot becomes just under 2.7K when you reframe that footage.

How Does “Reframing” Work?

Reframing is the process of taking the huge, 360-degree view of the world that your camera capture and zooming in on just a part of it to tell your story. This makes the 360 footage fit traditional movie formats (like 16:9), but as noted above it means cropping your footage, so the higher resolution you start with the better your reframed video will look.

If you’re shooting for VR headsets or other immersive tools then you don’t have to reframe anything.

I’ve been shooting with 360 cameras since Insta360 released the X2 back in 2020. Early 360 cameras were fun, but the video they produced wasn’t high enough resolution to fit with footage from other cameras, limiting their usefulness. Thankfully we’ve come a long way in the last five years. The 360 camera market has grown and the footage these cameras produce is good enough to mix seamless with your action camera and even your high end mirrorless camera footage.

To test 360 cameras I’ve broken the process down into different shooting scenarios, especially scenes with different lighting conditions, to see how each performs. No camera is perfect, so which one is right for you depends on what you’re shooting. I’ve paid special attention to the ease of use of each camera (360 cameras can be confusing for beginners), along with what kind of helpful extras each offers, HDR modes, and support for accessories.

The final element of the picture is the editing workflow and tools available for each camera. Since most people are shooting for social media, the raw 360 footage has to be edited before you post it anywhere. All the cameras above have software for mobile, Windows and macOS.

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Europe’s Online Age Verification App Is Here

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Europe’s Online Age Verification App Is Here


The European online age verification app is ready.

The app works with passports or ID cards, is built to be “completely anonymous” for the people who use it, works on any device (smartphones, tablets, and PCs), and is open source. “Best of all, online platforms can easily rely on our age verification app, so there are no more excuses,” said European Commission president Ursula von der Leyen at a press conference on Wednesday. “Europe offers a free and easy-to-use solution that can protect our children from harmful and illegal content.”

High Expectations

“It is our duty to protect our children in the online world just as we do in the offline world. And to do that effectively, we need a harmonized European approach,” von der Leyen said at Wednesday’s press conference. “And one of the central issues is the question, how can we ensure a technical solution for age verification that is valid throughout Europe? Today, I can announce that we have the answer.”

This answer takes the form of an open source app that any private company can repurpose, as long as it complies with European privacy standards and offers the same technical solution throughout the European Union. The user downloads the app, agrees to the terms and conditions, sets up a pin or biometric access, and proves their age through an electronic identification system, or by showing a passport or ID card (in which case biometric verification is also provided). The app does not store your name, date of birth, ID number, or any other personal information, according to the European Commission—only the fact that you are over a certain age.

After that, when a person using the app wants to access a social network (minimum age: 13), pornographic site (minimum age: 18), or any other age-protected content, if they are logged in from a computer, they need only scan the QR code shown on the site they want to visit. If, on the other hand, the person logs in from a smartphone, the app sends the proof of age directly. The platform does not access the document with which the user proved it in the first place.

Adoption Event

The need to introduce a common system for the entire European Union has been discussed for some time, and according to commission technicians, the technical work is now complete. Of course, it will still be possible to circumvent the system—all it takes is for an adult to lend their phone to a younger friend—but the technological architecture exists, and it will be up to EU member states to decide whether to integrate it into national digital wallets or develop independent apps.

“No More Excuses”

For the app to really be effective, platforms must be obligated to verify the age of their users—that’s where things get tricky. The Digital Services Act, which went into effect in 2024, requires “very large online platforms”—those with more than 45 million monthly users in the European Union—to take concrete steps to mitigate systemic risks related to child protection, with heavy penalties for noncompliance.

“And that’s why Europe has the DSA: to call online platforms to their responsibilities. Because Europe will not tolerate platforms making money at the expense of our children,” European Commission executive vice president Henna Virkkunen told a press conference. She added that after an investigation into TikTok, the European institutions plan to take similar action against Facebook, Instagram, and Snapchat, as well as four porn sites. “Since the platforms do not have adequate age verification tools, we developed the solution ourselves,” he concluded. In short, as von der Leyen also remarked, “there are no more excuses.”

Bare Minimum

So far, this is the European framework that sets the general rules. On this basis, member states can consider more restrictive measures. Italy was among the first to discuss how to regulate the use of social media by minors but has so far not landed on anything concrete. Elsewhere in the EU, France’s Emmanuel Macron has been a trailblazer on the issue, pushing France to discuss a rule to ban social networks for minors under the age of 15 entirely. So far, this measure has received broad political support—but the outcome depends largely on compatibility with the Digital Services Act and the availability of effective age verification systems like the app the European Commission just released.

This article originally appeared on WIRED Italia and has been translated.



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Anthropic Plots Major London Expansion

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Anthropic Plots Major London Expansion


Anthropic is moving into a new London office as it seeks to expand its research and commercial footprint in Europe, setting up a scrap between the leading AI labs for talent emerging from British universities.

The company, which opened its first London office in 2023, is moving to the same neighborhood as Google DeepMind, OpenAI, Meta, Wayve, Isomorphic Labs, Synthesia, and various AI research institutions.

Anthropic’s new, 158,000-square-foot office footprint will have space enough for 800 people—four times its current head count—giving it room to potentially outscale OpenAI, which itself recently announced an expansion in London.

“Europe’s largest businesses and fastest-growing startups are choosing Claude, and we’re scaling to match,” says Pip White, head of EMEA North at Anthropic. “The UK combines ambitious enterprises and institutions that understand what’s at stake with AI safety with an exceptional pool of AI talent—we want to be where all of that comes together.

UK government officials had reportedly attempted to coax Anthropic into expanding its presence in London after the company recently fell out with the US administration. Anthropic refused to allow its models to be used in mass surveillance and autonomous weapon systems, leading to an ongoing legal battle between the AI lab and the Pentagon.

As part of the expansion, Anthropic says it will deepen its work with the UK’s AI Security Institute, a government body that this week published a risk evaluation of its latest model, Claude Mythos Preview. According to Politico, the UK government is one of few across Europe to have been granted access to the model, which Anthropic has released to only select parties, citing concerns over the potential for its abuse by cybercriminals.

The increasing concentration of AI companies in the same London district is an important step in creating a pathway for research to translate into AI products, says Geraint Rees, vice-provost at University College London, whose campus is around the corner from Anthropic’s new office.

“This cluster didn’t emerge from a planning document. It grew because serious researchers and companies understand that proximity isn’t a nice-to-have,” he said last month, speaking at an event attended by WIRED. “That’s how the innovation system actually works. It’s not a clean, linear transfer from lab to market. It’s messier, richer, more human than that.”



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CYBERUK ’26: UK lagging on legal protections for cyber pros | Computer Weekly

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CYBERUK ’26: UK lagging on legal protections for cyber pros | Computer Weekly


The increasingly long-in-the-tooth Computer Misuse Act (CMA) of 1990 remains an albatross around the neck of British cyber security professionals, and even though the UK government committed last December to reforming it, every minute of delay is holding back the nation’s security innovation, resilience, talent, and ability to defend itself against cyber attacks, campaigners have warned.

Ahead of the National Cyber Security Centre’s (NCSC’s) upcoming CYBERUK conference in Glasgow, the CyberUp Campaign for reform of the Computer Misuse Act (CMA) has published a new report, titled Protections for Cyber Researchers: How the UK is being left behind to maintain pressure on Westminster.

The CMA defines the vague offence of unauthorised access to a computer, which the campaigners want changed because it was written 35 years ago and fails to account for the development of the cyber security profession, and the fact that in the course of their day-to-day work, cyber pros may sometimes need to hack into other systems.

“Cyber attacks are growing in scale, sophistication and severity, with a devastating impact on infrastructure, businesses and charities,” said a CyberUp campaign spokesperson.

“While other countries have moved to refresh their cyber laws in response, the UK’s Computer Misuse Act hasn’t been updated since before the modern internet – hardly the best platform for accelerating our defences into the next decade.”

The group’s report highlights how other nations, Australia, Belgium, France, Germany, Hong Kong, Malta, Portugal, and the USA, have already secured legal protections for cyber professionals that enable them to go about their business without fear of prosecution.

In Portugal – Britain’s oldest formal ally under a treaty dating back to the 14th Century – the government last year published Decreto-Lei 125/2025, implementing the European Union (EU) Network and Information Systems (NIS2) Directive and revising the country’s cyber crime law to ensure that ethical hackers and professional cyber security practitioners working in good faith are both recognised and protected.

Portgual’s laws now accept some elements of cyber work may have to happen without explicit permission or involve unanticipated technical overreach that has a legitimate purpose.

As such, Portugal says that security work undertaken in good faith won’t be punished as long as the researcher fulfills a set of conditions. For example, they can act only to find vulnerabilities and these must be reported immediately, they must avoid taking harmful actions, like conducting DDoS attacks or installing malware, and they must respect the integrity of any data they may find or access and delete it within 10 days once the issue is addressed.

CyberUp said Portugal’s example demonstrates how cyber crime laws can be modernised to legally protect research carried out in the public interest.

“Portugal has demonstrated how to modernise their equivalent law through cyber legislation. We urge the government to follow this example and act swiftly through the Cyber Security and Resilience Bill to achieve meaningful reform, or risk lagging even further behind our peers,” the spokesperson said.

Defence Framework

Working with cyber security experts and legal advisors, the CyberUp campaign has developed its own Defence Framework that would allow cyber professionals to present a statutory defence in court as long as they adhere to the Framework’s four core principles.

  • Harm Vs. Benefit: The benefits of the activity must outweigh the potential harms;
  • Proportionality: Cyber pros must take all reasonable steps to minimise the risks of their activity;
  • Intent: They must act honestly, sincerely, and clearly direct themselves towards improving security;
  • Competence: Their qualifications and professional memberships should demonstrate they are suitably equipped to perform cyber security work.

The campaigners say this framework will bring clarity and confidence to the security sector, enabling cyber pros to run essential research tasks without fear of criminal prosecution, helping organisations operate to recognised legal standards, and enabling a more open and collaborative relationship between the cyber sector and the UK government.



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