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Software tool turns everyday objects into animated, eye-catching displays—without electronics

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Software tool turns everyday objects into animated, eye-catching displays—without electronics


FabObscura is a system for creating visually dynamic physical media based on the classic barrier-grid animation technique. We introduce a novel parameterization and computational design tool for systematically designing new barrier-grid animations without domain expertise. Our abstraction is expressive enough to support animations that respond to diverse user interactions, such as translations, rotations, and changes in viewpoint. Credit: Sethapakdi et al, FabObscura: Computational Design and Fabrication for Interactive Barrier-Grid Animations (2025)

Whether you’re an artist, advertising specialist, or just looking to spruce up your home, turning everyday objects into dynamic displays is a great way to make them more visually engaging. For example, you could turn a kids’ book into a handheld cartoon of sorts, making the reading experience more immersive and memorable for a child.

But now, thanks to MIT researchers, it’s also possible to make dynamic displays without using electronics, using barrier-grid animations (or scanimations), which use printed materials instead. This visual trick involves sliding a patterned sheet across an image to create the illusion of a moving image.

The secret of barrier-grid animations lies in its name: An overlay called a barrier (or grid) often resembling a picket fence moves across, rotates around, or tilts toward an image to reveal frames in an animated sequence. That underlying picture is a combination of each still, sliced and interwoven to present a different snapshot depending on the overlay’s position.

While tools exist to help artists create barrier-grid animations, they’re typically used to create barrier patterns that have straight lines. Building off of previous work in creating images that appear to move, researchers at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have developed a tool that allows users to explore more unconventional designs. From zigzags to circular patterns, the team’s “FabObscura” software turns unique concepts into printable scanimations, helping users add dynamic animations to things like pictures, toys, and decor.

MIT Department of Electrical Engineering and Computer Science (EECS) Ph.D. student and CSAIL researcher Ticha Sethapakdi, a lead author on a paper presenting FabObscura, says that the system is a one-size-fits-all tool for customizing barrier-grid animations. This versatility extends to unconventional, elaborate overlay designs, like pointed, angled lines to animate a picture you might put on your desk, or the swirling, hypnotic appearance of a radial pattern you could spin over an image placed on a coin or a Frisbee.

“Our system can turn a seemingly static, abstract image into an attention-catching animation,” says Sethapakdi. “The tool lowers the barrier to entry to creating these barrier-grid animations, while helping users express a variety of designs that would’ve been very time-consuming to explore by hand.”

Behind these novel scanimations is a key finding: Barrier patterns can be expressed as any continuous mathematical function—not just straight lines. Users can type these equations into a text box within the FabObscura program, and then see how it graphs out the shape and movement of a barrier pattern.

If you wanted a traditional horizontal pattern, you’d enter in a constant function, where the output is the same no matter the input, much like drawing a straight line across a graph. For a wavy design, you’d use a sine function, which is smooth and resembles a mountain range when plotted out. The system’s interface includes helpful examples of these equations to guide users toward their preferred pattern.






The FabObscura tool transforms everyday objects into animated displays. Credit: MIT CSAIL

A simple interface for elaborate ideas

FabObscura works for all known types of barrier-grid animations, supporting a variety of user interactions. The system enables the creation of a display with an appearance that changes depending on your viewpoint. FabObscura also allows you to create displays that you can animate by sliding or rotating a barrier over an image.

To produce these designs, users can upload a folder of frames of an animation (perhaps a few stills of a horse running), or choose from a few preset sequences (like an eye blinking) and specify the angle your barrier will move. After previewing your design, you can fabricate the barrier and picture onto separate transparent sheets (or print the image on paper) using a standard 2D printer, such as an inkjet. Your image can then be placed and secured on flat, handheld items such as picture frames, phones, and books.

You can enter separate equations if you want two sequences on one surface, which the researchers call “nested animations.” Depending on how you move the barrier, you’ll see a different story being told. For example, CSAIL researchers created a car that rotates when you move its sheet vertically, but transforms into a spinning motorcycle when you slide the grid horizontally.

These customizations lead to unique household items, too. The researchers designed an interactive coaster that you can switch from displaying a “coffee” icon to symbols of a martini and a glass of water by pressing your fingers down on the edges of its surface. The team also spruced up a jar of sunflower seeds, producing a flower animation on the lid that blooms when twisted off.

Artists, including and printmakers, could also use this tool to make dynamic pieces without needing to connect any wires. The tool saves them crucial time to explore creative, low-power designs, such as a clock with a mouse that runs along as it ticks. FabObscura could produce animated food packaging, or even reconfigurable signage for places like construction sites or stores that notify people when a particular area is closed or a machine isn’t working.







“Our system can turn a seemingly static, abstract image into an attention-catching animation,” says MIT PhD student Ticha Sethapakdi, a lead researcher on the FabObscura project. “The tool lowers the barrier to entry to creating these barrier-grid animations, while helping users express a variety of designs that would’ve been very time-consuming to explore by hand.” Credit: Massachusetts Institute of Technology

Keep it crisp

FabObscura’s barrier-grid creations do come with certain trade-offs. While nested animations are novel and more dynamic than a single-layer scanimation, their visual quality isn’t as strong. The researchers wrote design guidelines to address these challenges, recommending users upload fewer frames for nested animations to keep the interlaced image simple and stick to high-contrast images for a crisper presentation.

In the future, the researchers intend to expand what users can upload to FabObscura, like being able to drop in a video file that the program can then select the best frames from. This would lead to even more expressive barrier-grid animations.

FabObscura might also step into a new dimension: 3D. While the system is currently optimized for flat, handheld surfaces, CSAIL researchers are considering implementing their work into larger, more complex objects, possibly using 3D printers to fabricate even more elaborate illusions.

Sethapakdi wrote the paper with several CSAIL affiliates: Zhejiang University Ph.D. student and visiting researcher Mingming Li; MIT EECS Ph.D. student Maxine Perroni-Scharf; MIT postdoc Jiaji Li; MIT associate professors Arvind Satyanarayan and Justin Solomon; and senior author and MIT Associate Professor Stefanie Mueller, leader of the Human-Computer Interaction (HCI) Engineering Group at CSAIL. Their work will be presented at the ACM Symposium on User Interface Software and Technology (UIST) this month.

More information:
Ticha Sethapackdi et al, FabObscura: Computational Design and Fabrication for Interactive Barrier-Grid Animations (2025)

This story is republished courtesy of MIT News (web.mit.edu/newsoffice/), a popular site that covers news about MIT research, innovation and teaching.

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Software tool turns everyday objects into animated, eye-catching displays—without electronics (2025, September 10)
retrieved 10 September 2025
from https://techxplore.com/news/2025-09-software-tool-everyday-animated-eye.html

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Meta and TikTok to obey Australia under-16 social media ban

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Meta and TikTok to obey Australia under-16 social media ban


TikTok said Australia’s looming social media ban could force children into darker corners of the internet.

Tech giants Meta and TikTok said Tuesday they will obey Australia’s under-16 social media ban but warned the landmark laws could prove difficult to enforce.

Australia will from December 10 force such as Facebook, Instagram and TikTok to remove users under the age of 16.

There is keen interest in whether Australia’s sweeping restrictions can work, as regulators around the globe wrestle with the dangers of social media.

Both TikTok and Meta—the parent company of Facebook and Instagram—said the ban would be hard to police, but agreed they would abide by it.

“Put simply, TikTok will comply with the law and meet our legislative obligations,” the firm’s Australia policy lead Ella Woods-Joyce told a Senate hearing on Tuesday.

On paper, the ban is one of the strictest in the world.

But with just over a month until it comes into effect, Australia is scrambling to fill in key questions around enforcement and firms’ obligations.

TikTok warned the “blunt” age ban could have a raft of unintended consequences.

“Experts believe a ban will push into darker corners of the Internet where protections don’t exist,” said Woods-Joyce.

‘Vague’ and ‘rushed’

Meta policy director Mia Garlick said the firm was still solving “numerous challenges”.

It would work to remove hundreds of thousands of users under 16 by the December 10 deadline, she told the hearing.

But identifying and removing those accounts still posed “significant new engineering and age assurance challenges,” she said.

“The goal from our perspective, being compliance with the law, would be to remove those under 16.”

Officials have previously said social media companies will not be required to verify the ages of all users—but must take “reasonable steps” to detect and deactivate underage ones.

Companies found to be flouting the laws face fines of up to Aus$49.5 million (US$32 million).

Tech companies have been united in their criticisms of Australia’s ban, which has been described as “vague,” “problematic,” and “rushed.”

Video streaming site YouTube—which falls under the ban—said this month that Australia’s efforts were well intentioned but poorly thought through.

“The legislation will not only be extremely difficult to enforce, it also does not fulfill its promise of making kids safer online,” local spokeswoman Rachel Lord said.

Australia’s online watchdog recently suggested that messaging service WhatsApp, streaming platform Twitch and gaming site Roblox could also be covered by the ban.

© 2025 AFP

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Meta and TikTok to obey Australia under-16 social media ban (2025, October 28)
retrieved 28 October 2025
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Wind power has saved UK consumers more than £100 billion since 2010—new study

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Wind power has saved UK consumers more than £100 billion since 2010—new study


Credit: Pixabay/CC0 Public Domain

Renewable energy is often pitched as cheaper to produce than fossil fuel energy. To quantify whether this is true, we have been studying the financial impact of expanding wind energy in the UK. Our results are surprising.

From 2010 to 2023, wind power delivered a benefit of £147.5 billion—£14.2 billion from lower electricity prices and £133.3 billion from reduced . If we offset the £43.2 billion in wind energy subsidies, UK consumers saved £104.3 billion compared with what their energy bills would have been without investment in wind generation.

UK wind energy production has transformed over the past 15 years. In 2010, more than 75% of electricity was generated from fossil fuels. By 2025, coal has ceased and wind is the largest source of power at 30%—more than at 26%.

This massive expansion of UK offshore wind is partly due to UK government subsidies. The Contracts for Difference scheme provides a guaranteed price for electricity generated, so when the price drops below this level, electricity producers still get the same amount of money.

The expansion is also partly due to how well UK conditions suit . The North Sea provides both ample winds and relatively shallow waters that make installation more accessible.

The positive contribution of wind power to reducing the UK’s carbon footprint is well known. According to Christopher Vogel, a professor of engineering who specializes in offshore renewables at the University of Oxford, in the UK recoup the energy used in their manufacture, transport and installation within 12-to-24 months, and they can generate electricity for 20-to-25 years. The financial benefits of have largely been overlooked though, until now.

Our study explores the economics of wind in the energy system. We take a long-term modeling approach and consider what would happen if the UK had continued to invest in gas instead of wind generation. In this scenario, the result is a significant increased demand for gas and therefore higher prices. Unlike previous short-term modeling studies, this approach highlights the longer-term that wind has delivered to the UK consumer.

Central to this study is the assumption that without the additional , the UK would have needed new gas capacity. This alternative scenario of gas rather than wind generation in Europe implies an annual, ongoing increase in UK demand for gas larger than the reduction in Russian pipeline gas that caused the energy crisis of 2022.

Given the significant increase in the cost of natural gas, we calculate the UK would have paid an extra £133.3 billion for energy between 2010 and 2023.

There was also a direct financial benefit from wind generation in lower electricity prices—about £14.2 billion. This combined saving is far larger than the total wind subsidies in that period of £43.2 billion, amounting to a net benefit to UK consumers of £104.3 billion.

Wind power is a public good

Wind generators reduce market prices, creating value for others while limiting their own profitability. This is the mirror image of industries with negative environmental consequences, such as tobacco and sugar, where the industry does not pay for the increased associated health care costs.

This means that the profitability of wind generators is a flawed measure of the financial value of the sector to the UK. The payments via the UK government are not subsidies creating an industry with excess profits, or one creating a financial drain. They are investments facilitating cheaper energy for UK consumers.

Wind power should be viewed as a public good—like roads or schools—where leads to national gains. The current funding model makes electricity users bear the cost while gas users benefit. This huge subsidy to gas consumers raises fairness concerns.

Wind investment has significantly lowered fossil fuel prices, underscoring the need for a strategic, equitable energy policy that aligns with long-term national interests. Reframing UK government support as a high-return national investment rather than a subsidy would be more accurate and effective.

Sustainability, security and affordability do not need to be in conflict. Wind energy is essential for energy security and climate goals—plus it makes over £100 billion of financial sense.

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This article is republished from The Conversation under a Creative Commons license. Read the original article.The Conversation

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Wind power has saved UK consumers more than £100 billion since 2010—new study (2025, October 28)
retrieved 28 October 2025
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Is AI ready for the courtroom? New framework tackles the technology’s biggest weaknesses

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Is AI ready for the courtroom? New framework tackles the technology’s biggest weaknesses


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For over a decade, computer scientist Randy Goebel and his colleagues in Japan have been using a tried-and-true method from his field to advance artificial intelligence in the world of law: a yearly competition.

Drawing on example legal cases taken from the Japanese bar exam, contestants must use an AI system that can retrieve statutes relevant to the cases, and, more crucially, make a decision: did the defendants in the cases break the law, or not?

It’s this yes/no answer that AI struggles with the most, says Goebel—and it raises questions of whether AI systems can be ethically and effectively deployed by lawyers, judges and other legal professionals who face giant dockets and narrow time windows to deliver justice.

The contest has provided the foundation for a new paper in which Goebel and his co-authors outline the types of reasoning AI must use to “think” like lawyers and judges, and describe a framework for imbuing (LLMs) with legal reasoning.

The paper is published in the journal Computer Law & Security Review.

“The mandate is to understand legal reasoning, but the passion and the value to society is to improve judicial decision-making,” Goebel says.

The need for these kinds of tools has been especially critical since the Supreme Court of Canada’s Jordan decision, Goebel says. That decision shortened the length of time prosecutors have to bring a case to trial, and it has resulted in cases as severe as sexual assault and fraud being thrown out of court.

“It’s a very good motivation to say, ‘Let’s enable the judicial system to be faster, more effective and more efficient,'” Goebel says.

Making machines ‘think’ like lawyers

The paper highlights three types of reasoning AI tools must possess to think like legal professionals: case-based, rule-based and abductive reasoning.

Some AI systems, such as LLMs, have proven adept at case-based reasoning, which requires to examine previous court cases and determine how laws were applied in the past to draw parallels to the current case in question.

Rule-based reasoning, which involves applying written laws to unique legal cases, can also be completed to some extent by AI tools.

But where AI tools struggle the most is with abductive reasoning, a type of logical inference that involves stringing together a plausible series of events that could explain, for example, why a defendant is not guilty of a crime. (Did the man with the knife in his hand stab the victim? Or did a gust of wind blow the knife into his hand?)

“Not surprisingly, abductive reasoning can’t be done by modern large language models, because they don’t reason,” Goebel says. “They’re like your friend who has read every page of Encyclopedia Britannica, who has an opinion on everything but knows nothing about how the logic fits together.”

Combined with their tendency to “hallucinate,” or invent “facts” wholesale, generic LLMs applied to the legal field are at best unreliable and, at worst, potentially career-ending for lawyers.

The important challenge for AI scientists is whether they can develop a reasoning framework that works in conjunction with generic LLMs to focus on accuracy and contextual relevance in legal , Goebel says.

No one-size-fits-all AI tool

When will we have AI tools that can cut the work of lawyers and judges in half? Perhaps not any time soon.

Goebel says a key takeaway from the competition, and one that is also outlined in the paper, is that using computer programs to aid legal decision-making is relatively new, and there is still a lot of work to be done.

Goebel foresees many separate AI tools employed for different types of legal tasks, rather than a single “godlike” LLM.

Claims made by some in the AI industry that humanity is on the cusp of creating an AI that can render “perfect” judicial decisions and legal arguments are absurd, Goebel says.

“Every judge I’ve spoken to has acknowledged there is no such thing as perfect judgment,” he says. “The question is really, ‘How do we determine whether the current technologies provide more value than harm?'”

More information:
Ha Thanh Nguyen et al, LLMs for legal reasoning: A unified framework and future perspectives, Computer Law & Security Review (2025). DOI: 10.1016/j.clsr.2025.106165

Citation:
Is AI ready for the courtroom? New framework tackles the technology’s biggest weaknesses (2025, October 28)
retrieved 28 October 2025
from https://techxplore.com/news/2025-10-ai-ready-courtroom-framework-tackles.html

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part may be reproduced without the written permission. The content is provided for information purposes only.





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