Connect with us

Tech

Robots can now learn to use tools—just by watching us

Published

on

Robots can now learn to use tools—just by watching us


Credit: UIUC HCA LAB

Despite decades of progress, most robots are still programmed for specific, repetitive tasks. They struggle with the unexpected and can’t adapt to new situations without painstaking reprogramming. But what if they could learn to use tools as naturally as a child does by watching videos?

I still remember the first time I saw one of our lab’s robots flip an egg in a frying pan. It wasn’t pre-programmed. No one was controlling it with a joystick. The robot had simply watched a video of a human doing it, and then did it itself. For someone who has spent years thinking about how to make robots more adaptable, that moment was thrilling.

Our team at the University of Illinois Urbana-Champaign, together with collaborators at Columbia University and UT Austin, has been exploring that very question. Could robots watch someone hammer a nail or scoop a meatball, and then figure out how to do it themselves, without costly sensors, motion capture suits, or hours of remote teleoperation?

That idea led us to create a new framework we call “Tool-as-Interface,” currently available on the arXiv preprint server. The goal is straightforward: teach robots complex, dynamic tool-use skills using nothing more than ordinary videos of people doing everyday tasks. All it takes is two camera views of the action, something you could capture with a couple of smartphones.






Credit: UIUC HCA LAB

Here’s how it works. The process begins with those two video frames, which a vision model called MASt3R uses to reconstruct a three-dimensional model of the scene. Then, using a rendering method known as 3D Gaussian splatting—think of it as digitally painting a 3D picture of the scene—we generate additional viewpoints so the robot can “see” the task from multiple angles.

But the real magic happens when we digitally remove the human from the scene. With the help of “Grounded-SAM,” our system isolates just the tool and its interaction with the environment. It is like telling the robot, “Ignore the human, and only pay attention to what the tool is doing.”

This “tool-centric” perspective is the secret ingredient. It means the robot isn’t trying to copy human hand motions, but is instead learning the exact trajectory and orientation of the tool itself. This allows the skill to transfer between different robots, regardless of how their arms or cameras are configured.

We tested this on five tasks: hammering a nail, scooping a meatball, flipping food in a pan, balancing a wine bottle, and even kicking a into a goal. These are not simple pick-and-place jobs; they require speed, precision, and adaptability. Compared to traditional teleoperation methods, Tool-as-Interface achieved 71% higher success rates and gathered training data 77% faster.

One of my favorite tests involved a robot scooping meatballs while a human tossed in more mid-task. The robot didn’t hesitate, it just adapted. In another, it flipped a loose egg in a pan, a notoriously tricky move for teleoperated robots.

“Our approach was inspired by the way children learn, which is by watching adults,” said my colleague and lead author Haonan Chen. “They don’t need to operate the same tool as the person they’re watching; they can practice with something similar. We wanted to know if we could mimic that ability in robots.”






Technical explanation video. Credit: UIUC HCA LAB

These results point toward something bigger than just better lab demos. By removing the need for expert operators or specialized hardware, we can imagine robots learning from smartphone videos, YouTube clips, or even crowdsourced footage.

“Despite a lot of hype around robots, they are still limited in where they can reliably operate and are generally much worse than humans at most tasks,” said Professor Katie Driggs-Campbell, who leads our lab.

“We’re interested in designing frameworks and algorithms that will enable robots to easily learn from people with minimal engineering effort.”

Of course, there are still challenges. Right now, the system assumes the tool is rigidly fixed to the robot’s gripper, which isn’t always true in real life. It also sometimes struggles with 6D pose estimation errors, and synthesized camera views can lose realism if the angle shift is too extreme.

In the future, we want to make the perception system more robust, so that a could, for example, watch someone use one kind of pen and then apply that skill to pens of different shapes and sizes.

Even with these limitations, I think we’re seeing a profound shift in how robots can learn, away from painstaking programming and toward natural observation. Billions of cameras are already recording how humans use tools. With the right algorithms, those videos could become training material for the next generation of adaptable, helpful robots.

This research, which was honored with the Best Paper Award at the ICRA 2025 Workshop on Foundation Models and Neural-Symbolic (NeSy) AI for Robotics, is a critical step toward unlocking that potential, transforming the vast ocean of human recorded video into a global training library for robots that can learn and adapt as naturally as a child does.

This story is part of Science X Dialog, where researchers can report findings from their published research articles. Visit this page for information about Science X Dialog and how to participate.

More information:
Haonan Chen et al, Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning, arXiv (2025). DOI: 10.48550/arxiv.2504.04612

Journal information:
arXiv


Cheng Zhu is second author of Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning, UIUC BS Computer Engineering, UPenn MSE ROBO

Citation:
Robots can now learn to use tools—just by watching us (2025, August 23)
retrieved 23 August 2025
from https://techxplore.com/news/2025-08-robots-tools.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

Tech

Meta’s Layoffs Leave Supernatural Fitness Users in Mourning

Published

on

Meta’s Layoffs Leave Supernatural Fitness Users in Mourning


Tencia Benavidez, a Supernatural user who lives in New Mexico, started her VR workouts during the Covid pandemic. She has been a regular user in the five years since, calling the ability to workout in VR ideal, given that she lives in a rural area where it’s hard to get to a gym or workout outside during a brutal winter. She stuck with Supernatural because of the community and the eagerness of Supernatural’s coaches.

“They seem like really authentic individuals that were not talking down to you,” Benavidez says. “There’s just something really special about those coaches.”

Meta bought Supernatural in 2022, folding it into its then-heavily invested in metaverse efforts. The purchase was not a smooth process, as it triggered a lengthy legal battle in which the US Federal Trade Commission tried to block Meta from purchasing the service due to antitrust concerns about Meta “trying to buy its way to the top” of the VR market. Meta ultimately prevailed. At the time, some Supernatural users were cautiously optimistic, hoping that big bag of Zuckerbucks could keep its workout juggernaut afloat.

“Meta fought the government to buy this thing,” Benavidez says. “All that just for them to shut it down? What was the point?”

I reached out to Meta and Supernatural, and neither responded to my requests for comment.

Waking Up to Ash and Dust

On Tuesday, Bloomberg reported that Meta has laid off more than 1,000 people across its VR and metaverse efforts. The move comes after years of the company hemorrhaging billions of dollars on its metaverse products. In addition to laying off most of the staff at Supernatural, Meta has shut down three internal VR studios that made games like Resident Evil 4 and Deadpool VR.

“If it was a bottom line thing, I think they could have charged more money,” Goff Johnson says about Supernatural. “I think people would have paid for it. This just seems unnecessarily heartless.”

There is a split in the community about who will stay and continue to pay the subscription fee, and who will leave. Supernatural still has more than 3,000 lessons available in the service, so while new content won’t be added, some feel there is plenty of content left in the library. Other users worry about how Supernatural will continue to license music from big-name bands.

“Supernatural is amazing, but I am canceling it because of this,” Chip told me. “The library is large, so there’s enough to keep you busy, but not for the same price.”

There are other VR workout experiences like FitXR or even the VR staple Beat Saber, which Supernatural cribs a lot of design concepts from. Still, they don’t hit the same bar for many of the Supernatural faithful.

“I’m going to stick it out until they turn the lights out on us,” says Stefanie Wong, a Bay Area accountant who has used Supernatural since shortly after the pandemic and has organized and attended meetup events. “It’s not the app. It’s the community and it’s the coaches that we really, really care about.”

Welcome to the New Age

I tried out Supernatural’s Together feature on Wednesday, the day after the layoffs. It’s where I met Chip and Alisa. When we could stop to catch our breath, we talked about the changes coming to the service. They had played through previous sessions hosted by Jane Fonda or playlists with a mix of music that would change regularly. It seems the final collaboration in Supernatural’s multiplayer mode will be what we played now, an artist series featuring entirely Imagine Dragons songs.

In the session, as we punched blocks while being serenaded by this shirtless dude crooning, recorded narrations from Supernatural coach Dwana Olsen chimed in to hype us up.

“Take advantage of these moments,” Olsen said as we punched away. “Use these movements to remind you of how much awesome life you have yet to live.”

Frankly, it was downright invigorating. And bittersweet. We ended another round, sweaty, huffing and puffing. Chip, Alisa, and I high-fived like crazy and readied for another round.

“Beautiful,” Alisa said. “It’s just beautiful, isn’t it?”



Source link

Continue Reading

Tech

PSNI resorted to pen and paper after issues with ControlWorks command and control software | Computer Weekly

Published

on

PSNI resorted to pen and paper after issues with ControlWorks command and control software | Computer Weekly


Unexpected problems in the Police Service of Northern Ireland’s (PSNI’s) ControlWorks software led to police having to resort to manual forms to record calls from the public soon after the software’s introduction in 2019, Computer Weekly has learned.

The force has not reported the incidents to the Northern Ireland Policing Board, which oversees the PSNI, and has not mentioned any incidents with ControlWorks in its annual reports.

While there is no legal duty to report failures with ControlWorks to the Northern Ireland Policing Board, the Policing Board has told Computer Weekly it would expect any serious incidents with ControlWorks to be reported to it.

The PSNI uses ControlWorks as part of its command and control system, for managing, logging and categorising calls received by the emergency services from the public and for dispatching police officers to incidents.

Computer Weekly has learned that the PNSI’s ControlWorks system had technical issues after it first went live in May 2019.

These included slow-downs of the system that required computer systems to be restarted or software to be patched.

On some occasions, police were forced to return to using paper forms to record incidents reported by the public after ControlWorks became unavailable. Information on the forms had to be typed back into the system when the service resumed.

ControlWorks aimed to improve response times

The PSNI announced it was using Capita Communications and Control Solutions’ ControlWorks software in 2018, replacing its 20-year-old Capita Atlas Command and Control System, which had reached the end of its life.

From February 2018, ControlWorks was installed across the PSNI’s three regional contact management centres, before going live in May 2019, but is understood to have had a series of issues during its first few months of operation.

Critical incidents, which affect force-wide availability of ControlWorks, are categorised as P1 or P2. Less serious incidents that do not require urgent remediation are categorised as P3 and P4, Computer Weekly has previously reported.

Computer Weekly understands that the PSNI runs a 24-hour help desk to deal with IT issues, and that it has the ability to escalate incidents with ControlWorks to its IT supplier.

Missing persons search

Computer Weekly understands that a “major issue” with ControlWorks may have delayed information being passed to police officers searching for missing teenager Noah Donohoe, who disappeared from his home in Belfast on 21 June 2020.

Donohoe’s disappearance sparked a massive search operation, as police reviewed hours of CCTV, and hundreds of volunteers joined the search for the vulnerable 14-year-old.

Computer Weekly has learned that on the evening of 23 June 2020, police recorded a “major issue” with ControlWorks that could have led to delays in information being passed to investigators.

Computer Weekly further understands that on the evening of 24 June, a member of the public called police to say they had seen an individual attempting to sell Donohoe’s missing laptop.

This potentially critical information was delayed in being brought to the attention of police officers investigating Donohoe’s disappearance  because of a problem with ControlWorks, Computer Weekly has been told.

It is unclear exactly how long the information was delayed by and what its impact on the search for the missing teenager was. But it is understood that detectives on the case reported and noted the delay during the investigation.

The issue with ControlWorks was understood to have been reported during the live investigation at a critical time when Donohoe was missing – two days after he had gone missing, and four days before he was found dead in a Belfast storm drain.

Manchester had serious IT issues

Greater Manchester Police experienced problems when it went live with its Integrated Operational Policing System (iOPS), which included ControlWorks, in July 2019. iOps attempted to integrate Capita’s ControlWorks software with Capita’s PoliceWorks record management software used by police officers for managing day-to-day investigations and intelligence records.

An independent review found serious issues with the project. At one point, police were forced to revert to pen and paper for 72 hours while records were migrated to the new system.

“This consumed considerable time and capacity, causing a duplication of work,” the report found. “In addition, some legacy demand, which included ongoing investigations, did not successfully transfer from the old systems, so could no longer be worked on.”

Greater Manchester Police subsequently announced plans to replace PoliceWorks after concluding it could not be adapted or fixed, but it has continued to use ControlWorks.

The PSNI uses a different record management system to Manchester’s troubled PoliceWorks system. The PSNI signed a £9m contract with the Canadian company NicheRMS to deploy its Records Management System, which records information about people, locations, vehicles, incidents and evidence, in 2006.

NicheRMS keeps duplicate records of reports from the public that are recorded on ControlWorks when they are escalated as an “incident”. This means that should data be lost because of problems with ControlWorks, the PSNI would still have access to duplicate records reported by the public on NicheRMS if they have been escalated as an “incident”.

Policing Board seeks clarification from PSNI

The Northern Ireland Policing Board has confirmed that if a major system disruption or significant information or data loss occurred, the board would expect to be informed.

A spokesperson told Computer Weekly that the board’s Resources Committee, which has oversight responsibility for matters including the PSNI’s technology systems, has asked the PSNI for clarification about the issues raised by Computer Weekly.

A coroner’s inquest into the circumstances of Noah Donohoe’s death is due to begin on 19 January.

The PSNI said it would “not comment on investigative matters while legal proceedings are ongoing”.

“With regards to questions relating to ControlWorks, police can confirm that, to date, there has been no instance of major disruption which has led to data loss,” a spokesperson said.

Capita declined to comment.



Source link

Continue Reading

Tech

Cyber body ISC2 signs on as UK software security ambassador | Computer Weekly

Published

on

Cyber body ISC2 signs on as UK software security ambassador | Computer Weekly


ISC2, the non-profit cyber professional membership association, has joined the UK government’s recently launched Software Security Ambassador Scheme as an expert adviser.

Set up at the beginning of the year by the National Cyber Security Centre (NCSC) and the Department for Science, Innovation and Technology (DSIT), the scheme forms part of a wider £210m commitment by Westminster to remodel approaches to public sector cyber resilience from the ground up, acknowledging that previous approaches to the issue have basically gone nowhere and that previously set targets for resilience are unachievable.

It is designed to incentivise organisations to pay more attention to the security of software products, and supports the wider adoption of the Software Security Code of Practice, a set of voluntary principles defining what secure software looks like.

ISC2 joins a number of tech suppliers, including Cisco, Palo Alto Networks and Sage; consultancies and service providers including Accenture and NCC Group; and financial services firms including Lloyds Banking Group and Santander. Fellow cyber association ISACA is also involved.

“Promoting secure software practices that strengthen the resilience of systems underpinning the economy, public services and national infrastructure is central to ISC2’s mission,” said ISC2’s executive vice-president for advocacy and strategic engagement, Tara Wisniewski.

“The code moves software security beyond narrow compliance and elevates it to a board-level resilience priority. As supply chain attacks continue to grow in scale and impact, a shared baseline is essential and through our global community and expertise, ISC2 is committed to helping professionals build the skills needed to put secure-by-design principles into practice,” she said.

Software vulns a huge barrier to resilience

A study of wider supply chain risks conducted last year by ISC2 found that a little over half of organisations worldwide reported that vulnerabilities in their software suppliers’ products represented the most disruptive cyber security threat to their overall supply chain.

And the World Economic Forum’s (WEF’s) Global Cybersecurity Outlook report, published on 12 January, revealed that third-party and supply chain vulnerabilities were seen as a huge barrier to building cyber resilience by C-suite executives.

A total of 65% of respondents to the WEF’s annual poll flagged such flaws as the greatest challenge their organisation faced on its pathway to resilience, compared to 54% at the beginning of 2025. This outpaced factors such as the evolving threat landscape and emerging AI technology, use of legacy IT systems, regulatory compliance and governance, and cyber skills shortages.

Pressed on the top supply chain cyber risks, respondents were most concerned about their ability to assure the integrity of software and other IT services, ahead of a lack of visibility into their supplier’s supply chains and overdependence on critical third-party suppliers.

The UK’s Code of Practice seeks to answer this challenge by establishing expectations and best practices for tech providers and any other organisations that either develop, sell or buy software products. It covers aspects such as secure design and development, the security of build environments, deployment and ongoing upkeep, and transparent communication with customers and users.

As part of its role as an ambassador, ISC2 will assist in developing and improving the Code of Practice, while championing it by embedding its guiding principles into its own cyber education and professional development services – the organisation boasts 10,000 UK members and associates. 

It will also help to drive adoption of the Code of Practice through various awareness campaigns, incorporating it into its certifications, training and guidance, engaging with industry stakeholders and members to encourage implementation, and incorporating its provisions into its work with its own commercial suppliers. 



Source link

Continue Reading

Trending